symmetrical

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  1. Markus_McCloud

    72hr Jam 2023 Panhandle 72hr Version

    It's a beautiful morning in a remote part of the Oklahoma Panhandle... The sun is shining, the birds are singing... and the mercs are already blowing each other up at 8:30 in the goddamn morning. Typical... CP-Panhandle is my attempt of making a more-serious "Cloak" style 1CP map with a focus...
  2. Templario20982

    72hr Jam 2023 Manolo a2

    the name is a placeholder rn, feel free to comment aynthing you think can be improved
  3. Bisquit

    koth_cavern b2

    Beta version A king of the hill map set in a cavern mining operation.
  4. Świt

    cp_courtyard a4.2

    Fun, symmetrical, fair map with 4 control points!
  5. Will Alfred

    ctf_hideaway b1_2

    temporary download
  6. Agent Braise - SWG

    koth_ducttape a4a

    Decided that I should probably take what I've learned and go back to basics with a KOTH map. Layout is (heavily) inspired by Viaduct. Hope that it'll become more original as it gets tested!
  7. F

    Sleight a6

    (Screenshots currently out of date) Sleight is a symmetrical 3CP map originally made for the TF2Maps 72 Hour Jam, which aims to avoid stalemates with a shorter timer (capped at 5 minutes) and a shortcut to the middle point which is accessible for the team who currently controls it. Custom...
  8. ethosaur

    72hr Jam 2022 koth_sol b1

    Made for the TF2Maps 72hr Summer Jam. A symmetrical King Of The Hill map, set on a space station, orbiting the sun! Was inspired by the sun station from Outer Wilds a little bit. I may continue to update this after the Jam as ended, but so far I think it should be in a playable state! Very...
  9. F

    72hr Jam 2022 Sleight 72hr a2

    Sleight is a symmetrical 3CP map made for the TF2Maps 72 Hour Jam, which aims to avoid stalemates with a shorter timer (capped at 5 minutes) and a shortcut to the middle point which is accessible for the team who currently controls it. Uses Yrr's Locked Door Texture...
  10. quruc90

    CP_Operation a11

    [used to be 4CP] Symmetrical, regular 5CP now. Lore: At first, it looks like RED and BLU are just running a mining operation very close to each other. But that satellite and computer building are awfully suspicious. Capture the enemy's bunker, found in the mine system, then move on to the...
  11. bajablink

    CP Mountwater

    Mountwater - A symmetrical 3CP inspired by Powerhouse. A symmetrical 3CP inspired by Powerhouse. The only reason I named this map Mountwater is because if you go to mid point there is a mountain and water.
  12. bajablink

    Mountwater A3

    A symmetrical 3CP inspired by Powerhouse. The only reason I named this map Mountwater is because if you go to mid point there is a mountain and water.
  13. wolfcl0ck

    sd_warehouse A020

    sd_warehouse is a special delivery map, the current version I am releasing having been done in 7 hours. In this map, which I'm currently calling warehouse, teams have to bring the australium into said warehouse, then bring it down into "the pit," which will activate the large door at the end of...
  14. ethosaur

    cp_alamo 2021-08-04

    Few years ago I made this 3cp map, tried to finish it to a playable state, but it lacks a lot of polish and gameplay fixes to this day still. You have to capture the middle point, to then unlock the enemies base capture point. There is lot's of ways to get around. The map theme is based on the...
  15. shermp

    cp_drainwash b1

    A small, and very linear simple and basic 5CP map, sawmill themed.
  16. Hombzy

    freshview a1

    I doodled this a few months ago and recently rediscovered the file on my HD. Re-adjusted a few things and thought I might commit to some iterations.
  17. Le Codex

    Corner A4

    Welcome to dom_corner, a map made after (re-)discovering the Domination gamemode and wanting to make a map for it. I originally had a layout idea of the spawns being in the inner corner between the team's point and mid, and this is what came out of it. This gamemode is basically multi-CP KotH...
  18. Aulli

    Goldwood a9b

    Symmetrical 5 cp map taking place in a midnight alpine setting. Made for microcontest #13, Mode Shifter. Custom assets: https://tf2maps.net/downloads/tall-thin-pine-trees.5846/ https://tf2maps.net/downloads/landfall-assets.1260/ https://tf2maps.net/downloads/handrails-more-of-the-same.702/
  19. Marina

    cp_regato a13e2

    cp_regato is a symmetrical 5cp inspired in the "2 chokes" design Set in the italian town of regato, a nice place to stay by the ocean if it weren't infestated by greedy corporations hiding in plain sight, experimenting in the water, mercenaries have been hired to slow down the competition...
  20. Tiftid

    Snail A3C

    *Screenshots are currently outdated A traditional SD map - like sd_doomsday. The elevator is below the Australium, with the intention of it being easy to rotate from the Australium to the point, but harder to go back, and also with the intention of making the point a less desirable place to be...