r1
build cubemaps
fix and update stuff based on feedbacks

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I want to thank tf2maps for hosting the playtests and all the playtesters for playtesting in the playtests to test the map and giving feedbacks
b3
add more details
fix AddTIme not adding time after capping B
more optimization
b2
add 3d skybox
smarter elevators
add a small flank to the top route
visual update
respawn time change
remove security fence on B site
hide C control point when A is capped to avoid confusion

cp_whitetrack_b10000.jpg

cp_whitetrack_b10001.jpg
updated the map based on feedbacks
a2
added B and C control points

cp_whitetrack_a20000.jpg
cp_whitetrack_a20001.jpg
cp_whitetrack_a20002.jpg
cp_whitetrack_a20003.jpg
cp_whitetrack_a20004.jpg