attack and defence

  1. Mess About

    whitetrack r1

    cp_whitetrack_r1 Red & Blu fighting over an industrial complex somewhere on the alpine
  2. Gravidea

    Longhaul a3

    An old map of mine from when I first started getting into TF2 mapping. The map could be older than 7 years old for all I know, but I've done some digging and unfortunately wasn't able to come up with a precise time. Either way, this map is an Attack/Defend type map with the same gamemode preset...
  3. Kepler

    Ben Nevis - A/D CP A3

    Mann Co. has managed to build an entire mining town on the side of the Ben Nevis (behind it, so that the tourists can't see). RED has control of the mines currently, but BLU is looking to nab some of that sweet, sweet scottonium (a metal that allows Scots to inflict guaranteed critical hits on...
  4. Onix_V

    cp_Manufactory b1

    Manufactory is an industrial-themed 3cp map, first upploaded as a 72hrJam 2022 entry. This is my very first map and I'm glad that this is the beginning of my mapping journey!
  5. H

    Advance A1a

    My first attempt at making a map for a gamemode that isn't KoTH. Also my first map that wasn't made for events (like the 72hr Jam), and was actually made just because I felt like it. It's a simple 3-point A/D map. I hope I can improve this map even more and detail it in the future. Enjoy for now!
  6. floating hat

    Aquaflow A7 2nd stage ONLY

    cp multiple stage attack/defence map i think the base of the map is complete
  7. Crieng.

    How to change owner of control point on command?

    I'm working with outputs like setowner, but it doesn't seem to do anything. I'm trying to do this so blu doesn't have to recapture a point, and instead gains control of the point after a certain amount of time.
  8. Jean

    Toy Factory A2

    Blue must capture the toy factory to obtain a limited edition action figure, first, capture the control tower "A" to open the security gates, then attack the line of production in point "B"
  9. Onionchurro

    waterworks a2

    An Attack/Defense map ive working for a bit, and plan on balancing and poloshing, a way more focused project than my last map "cp_bunkerbusters" that got lost after wiping my ssd another atk/def map that had enough side areas and flank routes for 2 maps over
  10. Wilson

    Past 72hr Jam Entry Backalley 2022 A1A

    Another jam, another alley.
  11. Pigzit

    Past 72hr Jam Entry Coalpit 72 a1v2

    My 2022 summer Jam entry, remixing the Gravel Pit A/D gamemode by pulling A and B much closer together, but reducing the time they take to cap. Hoping to solve the "camp 1 point and ignore the other" issue this gamemode seems to have by making rotations quick but necessary for defensive...
  12. Emil_Rusboi

    Territorial Control Domination Gamemode Logic Prefab v02fix

    This is a gamemode prefab from cp_caper, Territorial Control Domination map. Information The prefab consists of 3 control points, 3 respawn rooms, 1 spawn room for the start of the round (needs so the map could work) and all required logic: Selecting random control points, changing spawns for...
  13. MegapiemanPHD

    Motorcity a4

    Red teams at it again. This time they are developing some kind of new vehicle they call the D.U.M.B (Deployable Ultimate Mobile Base) hidden within the perfect cover, a car factory. Credits: Layout - MegapiemanPHD Vehicle Props - FGD5
  14. *Turns into crocodile*

    Renuclose a20b

    Overgrown pack: https://tf2maps.net/downloads/overgrown-prop-pack.4179/ Cardboard boxes: https://tf2maps.net/downloads/dans-laughter-and-slaughter-assets.9751/
  15. nesman

    Baxter b3a

    Originally based on baxter state park in Maine. It now takes place in a nuclear power plant similar to the Maine Yankee, Maine's nuclear power plant. Credits: Nesman - Mapper Gidi30 - vscript Stuffy - Trees Zeus - Models & Textures FGD5 Models & Textures Gadget - Railroad Models & Valve Edits...
  16. Will Alfred

    adctf_Holtzmann A9

    A Map made for the ADCTF contest back in 2021. MrModez / Setup Track for Team Fortress 2 Classic TF2C Team | Team Fortress 2 Classic's Dev Textures
  17. This Guy.

    Training Map V2

    This map is not meant to be taken very seriously! It is mostly used for training purposes. Bots is a cp map that allocates the use of bots as its main gimmick. It involves open space, a couple health and ammo pack... Y'know, the normal stuff! Bots may not fully work due to some navigation...
  18. renton

    cp_booblol a2a

    This is my first A/D map so hopefully its not too underwhelming. I tried to balance spawn times with distance to control points however I will change it if it turns out to be unbalanced.
  19. Mercia

    drycactus A7

    cant be bothered to make a description yet
  20. Tang

    cp_affront a10v4

    A map set in a business front for something sinister!