r1 build cubemaps fix and update stuff based on feedbacks --- I want to thank tf2maps for hosting the playtests and all the playtesters for playtesting in the playtests to test the map and giving feedbacks
b3 add more details fix AddTIme not adding time after capping B more optimization
b2 add 3d skybox smarter elevators add a small flank to the top route
visual update respawn time change remove security fence on B site hide C control point when A is capped to avoid confusion
updated the map based on feedbacks
a2 added B and C control points