+ Added a lot of detail lighting, you can now see EVERYTHING
+ Added some extra geometry-based detailing
+ Added proper exit for the underworld in the main area
+ More signs, SIGNS EVERYWHERE
+ Extra detailing to the skybox
+ Skeletons are BACK baby!
+ 3 new contracts!
+ Trigger hurt is now in the underworld, no more camping for you!
+ Extra displacement work and optimisation related to displacements
+ Placed some extra detail props around
/+ Reworked the entire bumpercar area, it's now in hell
/+ Changed the door and balcony sizes for the huts, and also changed the railings to a smaller model
/ Changed the portal particles to the vanilla monoculus ones for consistency with the teleportation AOE
/ Changed the chance of merasmus spawning from 1/5 to 1/13 (extra spooky)
/ Changed volume of multiple sound effects
- Removed 'waiting room' between the bumpercar track and the main area
- Removed rain for optimisation purposes