hhh

  1. Chaos

    Making the HHH only spawn once?

    So I have a Halloween map I want to get back to making, and I wanna put everyone's favorite pumpkin headed, axe-wielding maniac. I have it set up where he spawn in after a random amount of time. Only problem is, if enough time goes by another one might spawn. How can I make it so only one can be...
  2. Chaos

    Double cross is a mess.

    So its been a while since my last post. I've recently gotten a new pc and am trying my hand at mapping again. I'm currently trying to use Hammer++ and compile pal to do a previous idea. I don't know what's wrong with wrong with this stupid map. But this is the second attempt at making a...
  3. Cyberen

    Headless_hatman teleporter and random shuffle

    FIXED If you want to teleport the HHH (or any entity connected to an env_entity maker), simply set up a condition whereupon the condition is met, set an AddOutput origin (enter coordinates here, seen in the bottom right of the hammer window for whatever's selected). For instance, OnallTrue...
  4. Fate Fighter

    Random Boss Spawn Killed And Spawned

    Hi i recently started doing random boss spawn with logic_timer with logic_case, it works all but how can i solve that if the button is pressed and there is a boss on the field kill the boss and if the button is pressed again 3600-7200 seconds to spawn random boss again? Oh and a couple of...
  5. TheFluffycart

    Halloween Logic a1

    Have you ever wanted to have that classic halloween gimmick of bosses? Have you wanted to have that ghost thing fly around your map but just don't know how? Well boy do I have the prefab for you. In this prefab are all of the bosses (HHH, Mono, Merasmus, Skele king, Skeletons) and a ghost with...
  6. Suna

    Multi Stage Rappolt A3

    CURRENTLY ONLY ONE STAGE UNTIL THE GAMEPLAY IS REFINED 2ND STAGE WILL BE MADE IN FUTURE What's spookier than skeletons? More mesmerising than Merasmus? More... lockulus than monoculus? The answer? Nothing, really. BUT THIS MAP WILL STILL SCARE YOUR SOCKS OFF! Literally. I've had to buy many...
  7. Suna

    Thriller A11

    WIP PLR map for Scream Fortress X (2018). Merasmus is once again in dire need from your favourite group of mercenaries, as he is somehow in debt to the mafia...again. Thankfully, he is able to convert souls directly into American currency this time, and has promised to give the leftover cash...
  8. Suna

    Koth_Shipment_Event RC1

    Halloween came early this year!...wait, late? Whatever. Spooky map time! (made for the Nightmare before Smissmas 2017 community showcase) More or less meant as mapping practice, but i'm happy with how it's turned out so far. Halloween came early this year!...wait, late? Whatever. Spooky map...
  9. ics

    Halloween - Fix for monoculus stun and info about other bosses

    MONOCULUS! I noticed many of you are using monoculus as a boss on halloween maps this year. If you do, you also might have noticed the issue where it does not get stunned by players exiting the "purgatory" area, where you end up after you go to the teleport in generates when it switches places...
  10. Void

    Slasher RC2

    Welcome to Camp Saxton! Summer may be over, but the Halloween hauntings of autumn have just begun, and they're all back - with a vengeance! Slasher revolves around a custom boss battle roulette system - every two minutes, a new randomized threat will spawn to take on the players and fight them...
  11. Piezo_

    Question about boss-defeated outputs

    I have an odd question: What Output should I use if I want it to fire when a boss (merasmus, eyeball_boss, headless_hatman) is defeated? Also, assuming I'm using a point_template and env_entity_maker activated by a trigger_multiple to create the aforementioned bosses, which entity should...
  12. Señor Meow

    [Beginner] Triggering HHH w/ CP and random perks

    Hey guys! So I should probably preface this by saying I'm a complete beginner when it comes to map-making. I'm working on my first one, actually. Done with the actual world building (Surf!), adding speed triggers, teleports, and now all I had left was adding in the game mode and interesting...