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PLR Thriller A4

No mere mortal can resist, the magic of... MERASMUS!

  1. Sandwhip

    Sandwhip L2: Junior Member

    Messages:
    57
    Positive Ratings:
    6
    Thriller - No mere mortal can resist, the magic of... MERASMUS!

    WIP PLR map for Scream Fortress X (2018).

    I tried to keep it Hightower-esque while removing some things that made it super deathmatch-y and to allow more class diversity., rather than the usual soldier, scout, pyro, sniper. (though those classes are still powerful)
     
  2. Sandwhip

    Sandwhip L2: Junior Member

    Messages:
    57
    Positive Ratings:
    6
  3. hondjo

    hondjo L1: Registered

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    Positive Ratings:
    18
    the current fog is very thick, dense and doesnt really look nice with the skybox. try picking a colour similar to it, it will look lots better
     
  4. Sandwhip

    Sandwhip L2: Junior Member

    Messages:
    57
    Positive Ratings:
    6
  5. Sandwhip

    Sandwhip L2: Junior Member

    Messages:
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    Positive Ratings:
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    Lets see...
    (+ = added, // = changed, - = removed)

    + Hell (WIP)
    + Underworld
    + Extra cover to the dirt area, mostly rocks
    + Optimisation
    + New Sounds
    + Extra Lighting
    + Dynamic Spawn Times
    // Improved Logic
    - Bumper Car Arena

    To Do (next update):
    Finish Hell
    Texturing
    Skybox
    Displacements
    Payload Model
    Some Props

    Read the rest of this update entry...
     
  6. Sandwhip

    Sandwhip L2: Junior Member

    Messages:
    57
    Positive Ratings:
    6
    We got new stuff wowee
    (+ = added / = changed - = removed)


    + Custom particles (thanks to Exactol for those!)
    + Extra (non-custom) particles for when the wheel of fate(doom?) is spun or when merasmus spawns
    + Skeleton King now spawns alongside standard skeles
    + Rain
    + Custom soundscape
    + Portal to underworld in the lavapit, so you can now visit occasionally without having monoculus spawn
    + More detail props (mostly gameplay related)

    / Skybox is now back to sky_halloween
    / Adjusted Env_light to suit skybox and make the map overall brighter
    / Spawn chances for HHH, Monoculus, and Skeletons are equal now.
    / Optimisation

    - Planks branching the bridge area and the small raised area on either side are gone, as they obstructed gameplay

    Read the rest of this update entry...