PLR Thriller A11

No mere mortal can resist, the magic of... MERASMUS!

  1. Sandwhip

    aa Sandwhip

    Messages:
    66
    Positive Ratings:
    6
    Thriller - No mere mortal can resist, the magic of... MERASMUS!

    WIP PLR map for Scream Fortress X (2018).

    I tried to keep it Hightower-esque while removing some things that made it super deathmatch-y and to allow more class diversity., rather than the usual soldier, scout, pyro, sniper. (though those classes are still powerful)
     
  2. Sandwhip

    aa Sandwhip

    Messages:
    66
    Positive Ratings:
    6
  3. hondjo

    hondjo L2: Junior Member

    Messages:
    50
    Positive Ratings:
    22
    the current fog is very thick, dense and doesnt really look nice with the skybox. try picking a colour similar to it, it will look lots better
     
  4. Sandwhip

    aa Sandwhip

    Messages:
    66
    Positive Ratings:
    6
  5. Sandwhip

    aa Sandwhip

    Messages:
    66
    Positive Ratings:
    6
    Lets see...
    (+ = added, // = changed, - = removed)

    + Hell (WIP)
    + Underworld
    + Extra cover to the dirt area, mostly rocks
    + Optimisation
    + New Sounds
    + Extra Lighting
    + Dynamic Spawn Times
    // Improved Logic
    - Bumper Car Arena

    To Do (next update):
    Finish Hell
    Texturing
    Skybox
    Displacements
    Payload Model
    Some Props

    Read the rest of this update entry...
     
  6. Sandwhip

    aa Sandwhip

    Messages:
    66
    Positive Ratings:
    6
    We got new stuff wowee
    (+ = added / = changed - = removed)


    + Custom particles (thanks to Exactol for those!)
    + Extra (non-custom) particles for when the wheel of fate(doom?) is spun or when merasmus spawns
    + Skeleton King now spawns alongside standard skeles
    + Rain
    + Custom soundscape
    + Portal to underworld in the lavapit, so you can now visit occasionally without having monoculus spawn
    + More detail props (mostly gameplay related)

    / Skybox is now back to sky_halloween
    / Adjusted Env_light to suit skybox and make the map overall brighter
    / Spawn chances for HHH, Monoculus, and Skeletons are equal now.
    / Optimisation

    - Planks branching the bridge area and the small raised area on either side are gone, as they obstructed gameplay

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  7. Sandwhip

    aa Sandwhip

    Messages:
    66
    Positive Ratings:
    6
    Every Halloween map needs a good, unique gimmic right? This has one now.


    + Merasmissions:
    Every 2 minutes merasmus will give you a challenge, which will reward
    you if completed.
    This has replaced the wheel of doom.
    There's a lot of stuff to it so I won't go into detail.

    +Merasmus:
    He's the announcer now.

    +Textures:
    Say goodbye to those boring dev textures! We've got the good stuff now.

    + Bumper Cars:
    Replaced Hell with a Bumper-Car racetrack (very early WIP)

    + Racoon Sanctuary:
    Replaced the Underworld with the insides of Merasmus' castle, and also added it (as well as a deathpit) near the control point.

    + Shoot the idiot:
    People who miss the portal to the underworld as branded as idiots.

    + Particle effects:
    New explosion effects, rain effects, and others.

    / Changed Bosses:
    Only Merasmus and the HHH spawn now, and are rare to do so.

    / Replaced lavapits with normal-pits.

    / Spawn time adjustments

    / Sound effect improvements

    / Lighting improvements

    / Some displacements, more to come soon

    / Geometry Changes

    - Hell:
    Info above

    - Underworld:
    Info above

    - Monoculus, Skeletons:
    Info above

    - Wheel of Doom:
    Info above

    Overall, this is definitely the biggest update i've ever put out for one of my maps, ever.
    Have fun!

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  8. Sandwhip

    aa Sandwhip

    Messages:
    66
    Positive Ratings:
    6
    + Added Skybox
    + Made the Bumper-car finale much, MUCH larger (around 2.5*)
    + Added extra buildings at the bases of the dirt ramps to mid, should help the area get more use + provide cover
    + Additional Particles added to the 'finish line' to make it more obvious
    + Cameras to easily check how much money each team has when dead/spectating
    + More textures and props

    / Changed boss spawn locations
    / Other Misc fixes and improvements

    - Probably something

    Providing the testing here goes well, next version is likely to be B1, haven't got much time left to finish this X_X

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  9. Sandwhip

    aa Sandwhip

    Messages:
    66
    Positive Ratings:
    6
    + Props (lots of them, wow)
    + Optimisation (portals)
    + Extra portal to underworld by the lava cliff
    + Replaced the first jump on the bumper-car track with a bridge
    + Displacement details
    + Building detail
    + Lighting detail
    + OwO
    + Particles
    + Overlays

    / Reduced time between winning a round and being transporting to the racetrack

    Next version WILL be B1, whatever it takes

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  10. Sandwhip

    aa Sandwhip

    Messages:
    66
    Positive Ratings:
    6
    + Added a lot of detail lighting, you can now see EVERYTHING
    + Added some extra geometry-based detailing
    + Added proper exit for the underworld in the main area
    + More signs, SIGNS EVERYWHERE
    + Extra detailing to the skybox
    + Skeletons are BACK baby!
    + 3 new contracts!
    + Trigger hurt is now in the underworld, no more camping for you!
    + Extra displacement work and optimisation related to displacements
    + Placed some extra detail props around

    /+ Reworked the entire bumpercar area, it's now in hell
    /+ Changed the door and balcony sizes for the huts, and also changed the railings to a smaller model
    / Changed the portal particles to the vanilla monoculus ones for consistency with the teleportation AOE
    / Changed the chance of merasmus spawning from 1/5 to 1/13 (extra spooky)
    / Changed volume of multiple sound effects

    - Removed 'waiting room' between the bumpercar track and the main area
    - Removed rain for optimisation purposes :(

    Read the rest of this update entry...