Thriller

PLR Thriller A11

Suna

What's a greybox?
aa
Nov 10, 2017
416
627
Thriller - No mere mortal can resist, the magic of... MERASMUS!

WIP PLR map for Scream Fortress X (2018).

I tried to keep it Hightower-esque while removing some things that made it super deathmatch-y and to allow more class diversity., rather than the usual soldier, scout, pyro, sniper. (though those classes are still powerful)
 

hondjo

L2: Junior Member
Feb 20, 2016
84
39
the current fog is very thick, dense and doesnt really look nice with the skybox. try picking a colour similar to it, it will look lots better
 

Suna

What's a greybox?
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Nov 10, 2017
416
627
Lets see...
(+ = added, // = changed, - = removed)

+ Hell (WIP)
+ Underworld
+ Extra cover to the dirt area, mostly rocks
+ Optimisation
+ New Sounds
+ Extra Lighting
+ Dynamic Spawn Times
// Improved Logic
- Bumper Car Arena

To Do (next update):
Finish Hell
Texturing
Skybox
Displacements
Payload Model
Some Props

Read the rest of this update entry...
 

Suna

What's a greybox?
aa
Nov 10, 2017
416
627
We got new stuff wowee
(+ = added / = changed - = removed)


+ Custom particles (thanks to Exactol for those!)
+ Extra (non-custom) particles for when the wheel of fate(doom?) is spun or when merasmus spawns
+ Skeleton King now spawns alongside standard skeles
+ Rain
+ Custom soundscape
+ Portal to underworld in the lavapit, so you can now visit occasionally without having monoculus spawn
+ More detail props (mostly gameplay related)

/ Skybox is now back to sky_halloween
/ Adjusted Env_light to suit skybox and make the map overall brighter
/ Spawn chances for HHH, Monoculus, and Skeletons are equal now.
/ Optimisation

- Planks branching the bridge area and the small raised area on either side are gone, as they obstructed gameplay

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Suna

What's a greybox?
aa
Nov 10, 2017
416
627
Every Halloween map needs a good, unique gimmic right? This has one now.


+ Merasmissions:
Every 2 minutes merasmus will give you a challenge, which will reward
you if completed.
This has replaced the wheel of doom.
There's a lot of stuff to it so I won't go into detail.

+Merasmus:
He's the announcer now.

+Textures:
Say goodbye to those boring dev textures! We've got the good stuff now.

+ Bumper Cars:
Replaced Hell with a Bumper-Car racetrack (very early WIP)

+ Racoon Sanctuary:
Replaced the Underworld with the insides of Merasmus' castle, and also added it (as well as a deathpit) near the control point.

+ Shoot the idiot:
People who miss the portal to the underworld as branded as idiots.

+ Particle effects:
New explosion effects, rain effects, and others.

/ Changed Bosses:
Only Merasmus and the HHH spawn now, and are rare to do so.

/ Replaced lavapits with normal-pits.

/ Spawn time adjustments

/ Sound effect improvements

/ Lighting improvements

/ Some displacements, more to come soon

/ Geometry Changes

- Hell:
Info above

- Underworld:
Info above

- Monoculus, Skeletons:
Info above

- Wheel of Doom:
Info above

Overall, this is definitely the biggest update i've ever put out for one of my maps, ever.
Have fun!

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Suna

What's a greybox?
aa
Nov 10, 2017
416
627
+ Added Skybox
+ Made the Bumper-car finale much, MUCH larger (around 2.5*)
+ Added extra buildings at the bases of the dirt ramps to mid, should help the area get more use + provide cover
+ Additional Particles added to the 'finish line' to make it more obvious
+ Cameras to easily check how much money each team has when dead/spectating
+ More textures and props

/ Changed boss spawn locations
/ Other Misc fixes and improvements

- Probably something

Providing the testing here goes well, next version is likely to be B1, haven't got much time left to finish this X_X

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Suna

What's a greybox?
aa
Nov 10, 2017
416
627
+ Props (lots of them, wow)
+ Optimisation (portals)
+ Extra portal to underworld by the lava cliff
+ Replaced the first jump on the bumper-car track with a bridge
+ Displacement details
+ Building detail
+ Lighting detail
+ OwO
+ Particles
+ Overlays

/ Reduced time between winning a round and being transporting to the racetrack

Next version WILL be B1, whatever it takes

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Suna

What's a greybox?
aa
Nov 10, 2017
416
627
+ Added a lot of detail lighting, you can now see EVERYTHING
+ Added some extra geometry-based detailing
+ Added proper exit for the underworld in the main area
+ More signs, SIGNS EVERYWHERE
+ Extra detailing to the skybox
+ Skeletons are BACK baby!
+ 3 new contracts!
+ Trigger hurt is now in the underworld, no more camping for you!
+ Extra displacement work and optimisation related to displacements
+ Placed some extra detail props around

/+ Reworked the entire bumpercar area, it's now in hell
/+ Changed the door and balcony sizes for the huts, and also changed the railings to a smaller model
/ Changed the portal particles to the vanilla monoculus ones for consistency with the teleportation AOE
/ Changed the chance of merasmus spawning from 1/5 to 1/13 (extra spooky)
/ Changed volume of multiple sound effects

- Removed 'waiting room' between the bumpercar track and the main area
- Removed rain for optimisation purposes :(

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