pullsnake

pullsnake a16a

forgive me, i had to make even more minor changes, i was called to it.
-modified pickup placements at b
-i couldnt help myself, i have added a balcony to c that players can jump off of, most likely everyone will hate it, but i had fun with it.
while the servers are still down i wanted to release a new version that changed a good chunk of the areas that were bothering me

-changed the main choke at B
-changed the routes that go into C
-changed respawn times for both teams
-forgot to add in resupply lockers lol
-fixed some bugs
-redid C from scratch
-modified respawn timers for B and C
-reduced starting time to 4 minutes from 5 minutes
-redid blue's initial spawn
-there's no longer a forward spawn after blue captures the 1st point
-changed red teams spawn for the b point
-made minor changes to C to see if it could work before destroying it completely
-made minor changes to B
-above two changes are about opening up chokes
-changed blue's respawn time on c
-changed the flank for b again
-clipped previously unclipped areas
-removed the instant respawn for red after point a is captured
-changed sightlines / prop placement in point a
-changed one of the rock quarries around point b to be a hoodoo (that can be used by demoknights)
-removed one of the flanks for point b
-added another route to the main flank at point b
-changed respawnwavetimes for when blue team starts their route to point b
-made minor edits to blue's 1st and 2nd spawn
-added a forceteam respawn for red after point a is capped
-lowered red's respawn time for point c
-made minor edits to c
-changed hatch to stand out more in the environment
-slightly lowered the balcony / changed its shape
-changed one of the routes to prevent sightlines
-added fencing to the flank at point b + made it wider+ changed the staircase to the end of the flank
-added an ammo pack at point b
-lit up some previously darkened areas
-clipped the hallway at point a properly
-straightened out the track / removed redundant path_track entities
-experimented with the routing on C
-modified respawn times on C and B
-changed the side route for B dramatically
-changed item placements