pullsnake

pullsnake a16a

-Fixed some oversights and visual glitches
-Updated certain aspects of the visuals
-Updated A to make some flanks more viable to blue
-Updated B for the same reason
-Updated C for the same reason
-Added a slightly forward spawn that is enabled upon capturing first point
-B has been modified to limit annoying sightlines and give more freedom of movement to players, Next.
-Modified Respawn Wave Timers on the final point
-Multiple lighting and geometry touchups, the end.
-The region around C (as well as C itself) has been criticized in the past for being small and choky, so it has practically been redesigned from the ground up to be more focused in a way that's interesting.

-Minor changes have been made to the starting sandbox at A.

-Minor / Major aesthetic changes across the entire map to make it seem more consistent and less blocky.
-Added another route into the last point
-Modified areas to reduce sightlines
-Removed the tube seen right after B and replaced it with a more open area
-Modified respawn timers at certain points as well as oriented the spawns to better orient players
-Made more attempts to consolidate certain parts of the map while retaining agency for most players
-Modified the amount of time added for points B (it was reduced)
-Smoothed out certain displacements
-Changed the final point to be more defendable
-Tried consolidating certain routes
-Fixed certain visual issues
-Improved routing from the first red spawn ever so slightly
-Changed the textures for certain arrows to be team dependent
-Added a small healthkit at the dropdown found in Red's last spawn to prevent players from ingesting fall damage.
-Other minor fixes.
Nothing seems to be working with anything so this might be the last version of the map, I've reverted most of the changes found in a5c, meaning that last is most certainly a "mess" as some players have said but I think that's better than anything it could possibly be atm.

Some changes from A5C+ remain though along with some newer ones based off of feedback. That's all.
-Modified A and B slightly based off of the feedback
-Made it less confusing to get out of Red's last spawn