pullsnake

pullsnake a16a

-Simplified Routes Found in B and C
-Changed Timers Upon Capping A and B
-Other Minor Changes
-Added A Dropdown That Is Opened Up When A Is Capped In Blue Team's Initial Spawn
-Clipped some initially un-clipped areas
-Moved the path node that ends the round forward !
-Modified A to allow Blue Players to push away from the point without consistent struggling if the red team is still at A when it's captured.
-Modified C's respawn area to make it more exciting to exit
-Removed the ability to see through most fences and scaffolding to allow spies decent cover to decloak behind.
-Refined the Cart Track
-Fixed some clipping issues
-Other Changes / Fixes
-Modified C based off of feedback
-Reduced the time added when capping B ever so slightly
Quick update to make long awaited changes to A based off of feedback, very little has changed outside of that + fixing some visual errors.
-Modified respawn wave timers for B and C
-Added more arrows / signposting
-Added more wiggle room for Red at the final area
-Started experimenting with a theme, ignore some of the odd texture work currently
-Modified the courtyard area that spans from the end of B to C
-Changed A to reverse some changes that made it harder to defend in certain scenarios.
-changed a b and c based off of feedback !
-Properly sealed the skybox
-Widened some of the more tight lanes
-Added a third spawn exit for Blue's first spawn
-Slightly tweaked the starting Area
-Pushed the capture point for A even further back
-Refined the cart's track
-Modified B and C ever so slightly to reduce unfair sightlines
-Widened previously thin areas to make certain areas (the point from B to C, to be specific) less constrictive.
-Redid the final control point's area to be more interesting to play in and less of a hassle to push into.
-Added some highground in certain constricted areas to make pushback from the Red Team a much harder task to undergo.
-Added more pickups in other previously unused (by the players) areas of the map.
-Modified both of A and C's respective "layouts."
-Tried lighting up previously unlit areas.