-made some slight geo changes to A / displacement changes
-lowered the ramp up to B (experimental to make it line up with the other major ramps in terms of height
-changed paths for C again
-pickup placements have been changed again
i'll be changing B and C even more in the next update(s) but here are some minor changes
-pushed the B cap point back further
-increased spawn time for red
-minor layout changes at B
-did minor geo changes at A to allow for certain areas to be accessed through scout's double jump
-removed the nobuild on the ramps in the immediate area after A
-lowered respawn time for the red team on B while increasing it for C
-expanded the main flank for B while also adding cover for attackers
-modified flanks at C to improve traversability while providing more fairness to defenders (previous version was way too biased towards the attacking team)
-changed the size of the bomb door to be something less like a pringles can and more like conventional payload maps (will be properly touched upon visually later)
-the new version of c pissed me off so i changed it to be something that was more fun, maybe it's unbalanced towards the blue team now but it's fine
-changed respawn wave timers for b and C (on the red team)
forgive me, i had to make even more minor changes, i was called to it.
-modified pickup placements at b
-i couldnt help myself, i have added a balcony to c that players can jump off of, most likely everyone will hate it, but i had fun with it.
-redid C from scratch
-modified respawn timers for B and C
-reduced starting time to 4 minutes from 5 minutes
-redid blue's initial spawn
-there's no longer a forward spawn after blue captures the 1st point
-changed red teams spawn for the b point
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