-changed B heavily again
-flanks are not hallway focused and more like arenas
-hills are able to be accessed from multiple directions, allowing red to watch over the mondo flank
-the main combat area prior to B is less of an amalgamation of chokepoints
-blue is more protected when accessing the initial highground
-changed C's main arena to be less hallway heaven
-made minor changes to brushwork at A to be less friendly towards pyros
-increased respawn timers for red by 1 on both B and C
-fixed team filters not working on blue team's 2nd spawn door.