Fault here! I've always liked Pullsnake at its core, so I reached out to uwil a while back saying 'hey I'd love to take a shot at this!' and they eventually got back to me with a 'Sure! Give it a shot!' I've spent the last few months basically rebuilding it from scratch, while keeping the overall core design intact. It was a ton of fun taking spaces I really recognize throughout the playtests and giving them my own spin. I'm hoping you all will enjoy it as much as I enjoyed recreating it!
Since it's a total rebuild, I won't really have a 'changelist' because, well, everything changed! Here's some noteworthy things though:
- Realigned all of B/C so they weren't 2-4HU off grid.
- Added spawn shortcuts to simplify routing for Red going to A & B going to B. These respectively close and open as A is capped.
- Spruced up the A low route with a new building and 'tunnel'
- Redid the B side routing
- Added a ton of new 'sniper perches.' I'm hoping these wont be overbearing as most are designed with splash walls and are far from strong pickups.