there's a fair amount that I have changed for this iteration. This might be the final version unless there is something that actually breaks the flow (which requires even further iteration, I'm burnt out on this map, if you're interested in taking the reigns, please message me on here or anywhere etc)
POINT A:
-increased the respawn wave time for blue team
-modifed pickup placement by the point, there are now 2 full ammo packs by the point, i may have overdone it
-changed the angle for the main flank so demomen can't just spam from below the stairs, this may have been a nerf that's so harsh that this flank is now useless but hopefully it still remains somewhat viable
-pushed the actual point slightly further back
POINT B:
-the overpowered flank is still there but it turns to a bridge type of high ground that can be effectively defended from the same area(s) as the other high ground area for blue team, hopefully making it easier to defend
-changed the routing / around the main route so that it's easier for red team to go to a forward hold without bypassing the choke that could become unusable if blue team pushes far enough
-simplified red team's spawn for this point, and pushed it closer to the point
-due to the above changes, i increased red's respawn time for this point
-the main courtyard has been revamped slightly to be more open while also relying less on sightline blockers
-modified pickup placement in the courtyard too
POINT C:
-changed the layout for multiple structures to reduce sightlines and allow for more ways to get to the final point's building (for blue team)
-increased respawn time for blue while decreasing it for red team
-increased the value of some ammo packs, mostly by the final point (to push engineers to build sentries)
-made the main flank easier to access by moving its blue team entrance to be outside the building rather than inside it. (i probably went too far in a couple of areas)
-pushed the point further back to make it feel more climactic
-added more highground / changed how it was accessed for both teams, in and out of the final point's main building area
yes; i am going all the way to a9z