-opened up some chokes at point B
-modified some areas to be less zig zaggy / more intuitive (the flank at B)
-raised the height of certain objects at B to give blue team a better viewpoint of the red team's high ground
-changed respawn timers for A and B (reduced for A, increased for B)
-mitigated sightlines at C and A
-changed the flank at C to make it easier to get control of