Replaced the crates in the area approaching the second checkpoint with a wooden wall to allow for greater ease of movement.

Added a roll forward zone to one of the two ramps near the final terminus.

Added more space to the flank on the final checkpoint to allow for better maneuvers.

Messed around with the skybox.
Fixed a minor graphical glitch on the BLU Bomb Factory
Temporarily removed many props while the map is still in alpha for the sake of performance.

Temporarily removed many custom assets for the same reason.

Temporarily removed several skybox assets for the same reason.

Replaced the power four displacement hill in the middle of the second area with a power three displacement hill of roughly similar size and shape.

Altered some of the catwalks in the first area to allow for greater mobility for both teams.
I repacked the map again.
Altered certain textures to make the map look nice for the upcoming gameday.
fixed the repacking part.
Fixed a bug involving the role-back zone.
Altered the location one or two of the "sniper blockers" in the first area to allow for easier movement.

Added new signs to better direct players to objectives.

Added a role-back zone just prior to the first checkpoint.
fixed an issue involving BLU being able to leave its spawn during set up time.