last is now MAJORLY changed with layout from abp, with tweaks to fit the rest of the map theme change small tweaks everywhere bird
got ideas and fixed a few things mid now has elevated platforms for easy boy access added posters soundscape fixes
reverted all doors to the previous size and speeds added a buffer to last using walls closed a door in lobby boy now moves faster with 3 people made the last doors close/open after the boy enters last forward spawns DO NOT DISABLE until the other team captures mid reduced amount of health in map temporarily removed last spectator cams removed mid coverwalls
mirror fixes
oh boy!!!
completely remade last, routes are basically the same but the general layout should be a lot more interesting new longboy "model", capture zone is only in the middle, with dispensers at each end. doors are now much wider, watch out for sightlines moved some health kits fixes clipping
introduced two points in lobby to help guide players as to where ownership of the boy is (spawns and such) cover on the boy has been scaled back side cover in mid has been removed entrance to lobby has been slightly thinned added kill triggers to closed doors (your sacrifice is approved) added moths added deer
added cover on the boy, dispenser colors flipped around but you will always be healed while on the boy dynamic respawn times depending on who owns the boy some small pickups turned into mediums small clipping fixes small small small mid changes readded timer deer
extended last the boy is slower overall, with less dramatic speed changes with players on the boy soundscape fixes lighting changes (specifically in mid basement) bug fixes
fixed issues idk my head hurts