very long boy
found the issue i think???
hopefully fixed spawns
also added overlays
changed last spawns to be two "chunks", you start at the top spawn, and whenever your lobby is owned by the other team, you spawn at the lower spawn.
modified spawn timings
cart now stops temporarily when lobby is capped
added walls/building at mid to separate sides and block sightlines
doors in lobby now open one at a time, which should also improve framerates
added a high route in lobby for defenders to use
shifting of certain doors
floor near lobby point is now grated
small bug fixes
hid longboy hologram
swapped crate colors
last is now MAJORLY changed with layout from abp, with tweaks to fit the rest of the map
small tweaks everywhere
got ideas and fixed a few things
mid now has elevated platforms for easy boy access
reverted all doors to the previous size and speeds
added a buffer to last using walls
closed a door in lobby
boy now moves faster with 3 people
made the last doors close/open after the boy enters last
forward spawns DO NOT DISABLE until the other team captures mid
reduced amount of health in map
temporarily removed last spectator cams
removed mid coverwalls
completely remade last, routes are basically the same but the general layout should be a lot more interesting
new longboy "model", capture zone is only in the middle, with dispensers at each end.
doors are now much wider, watch out for sightlines
moved some health kits
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