tug of war

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  1. Popalofiti

    Looking for VScript contributor

    Hiya, I'm looking for someone who knows vscript to help out with creating some logic for Tug of War + Having another to bounce ideas off of. Looking to tweak/add things such as: Cart Speed over the course of the game Respawn times over the course of the game Better UI (if possible, not...
  2. Aulli

    Aulli_mc24 a1c

    Made for Microcontest 24 (Two Wishes)
  3. Paper Shadow

    PaperShadow MC24 a2

    Single Stage Payload In A Z With A Diagonal Building (because technically, Tug of War is payload). Push the cart (ominous floating barrel) to the end of the Z-shaped track (vaguely Z-shaped track) to win (achieve victory for you and any teammates)... The wish achieves the following prompts: 1A...
  4. Markus_McCloud

    PL Graffiti (Alpha)

    Markus_McCloud submitted a new resource: Graffiti (Alpha) - A small Tug-of-War Payload map about vats of paint. Read more about this resource...
  5. Markus_McCloud

    Graffiti (Alpha) Alpha 3a

    I came up with this map layout idea while bored as hell at work. The idea for the theming came about as one of ArraySeven's old discarded ideas: In my idea, I made it into a small Tug of War Payload map instead of a traditional one. And yeah, I know that choosing an unconventional gamemode...
  6. Tiftid

    tow_trainline _a1a

    A Tug of War map. I think the tagline explains it pretty well. If you push the cart all the way to the enemy base, you win, but you can also win by pushing the payload cart for a total of 180 seconds throughout the round. It's not possible to get all 180 seconds in one straight push, and the...
  7. Kiglirs

    Yasumi a4

    This is the 1st map to test the gamemode i made: Point Tow, or just Tow, but a real ToW. How this works: - Push the cart to the enemy base to score points - Scoring depends how far you're in the enemy's base - Get to the end of the timer or the max points to win! The map itself is set in a...
  8. Kiglirs

    kiglirs_mc20 a1b

    My 1st entry of a MC!
  9. *Turns into crocodile*

    Wontow a2

  10. SnickerPuffs

    [Gamemode Concept] Keep Away, a point-based variant on PL Tug-of-War

    Forward This concept is in the *very* early stages of development, so much so that this write-up (and the image attached) is the only work I've done on it. The purpose of this thread is to open up a discussion on this concept, to get feedback on how it could be improved, and to gauge the mapping...
  11. pumpko

    longboy b8

    tug of war in one dimension, featuring a very long boy. adopted from yrrzy, layout has been completely changed, with some minor major extreme logic adjustments this is a serious map base layout and majority of the map and detailing by pumpko original idea and longboy by yrrzy original layout...
  12. Kube

    Berlebeck B5

    This map is now part of Kube's Fumble Bundle! (although the bundle's version is slightly out-of-date) A tug of war map on a desert plateau, made for the Payload Checklist Contest. Logic prefab by Ynders. Custom assets used. (Screenshots are from B3.)
  13. JLuka

    Care Package b3

    [barrel cart is a place holder till i can figure out how to change it with it breaking] Tug of War Payload Race around an experimental chemical weapon facility using the frontline theme tug of war prefab i used: https://tf2maps.net/downloads/tug-of-war-payload-ynders-edition.2598/
  14. 14bit

    PLR/ToW Hybrid Logic A1

    Here's the logic for the PLR/ToW hybrid mode used in stage 3 of Guava Gulf. Carts begin as in a standard PLR mode, but can merge onto the same track to become ToW. Once a team makes it to the other end of the zone, the carts separate again. This version of the logic is designed for Single Stage...
  15. T

    Tug O' War A7

    The saga of Red and Blue fighting over meaningless things continues as they have a "tug of war" over which direction a "tug boat" circles. Pun extremely intended :p . Gameplay revolves around getting on and capturing a moving boat with a koth point on it. Capture the point and it circles...