Hiya, I'm looking for someone who knows vscript to help out with creating some logic for Tug of War + Having another to bounce ideas off of. Looking to tweak/add things such as:
Cart Speed over the course of the game
Respawn times over the course of the game
Better UI (if possible, not...
Single Stage Payload In A Z With A Diagonal Building (because technically, Tug of War is payload). Push the cart (ominous floating barrel) to the end of the Z-shaped track (vaguely Z-shaped track) to win (achieve victory for you and any teammates)...
The wish achieves the following prompts:
1A...
I came up with this map layout idea while bored as hell at work. The idea for the theming came about as one of ArraySeven's old discarded ideas:
In my idea, I made it into a small Tug of War Payload map instead of a traditional one. And yeah, I know that choosing an unconventional gamemode...
A Tug of War map.
I think the tagline explains it pretty well.
If you push the cart all the way to the enemy base, you win, but you can also win by pushing the payload cart for a total of 180 seconds throughout the round.
It's not possible to get all 180 seconds in one straight push, and the...
This is the 1st map to test the gamemode i made: Point Tow, or just Tow, but a real ToW.
How this works:
- Push the cart to the enemy base to score points
- Scoring depends how far you're in the enemy's base
- Get to the end of the timer or the max points to win!
The map itself is set in a...
Forward
This concept is in the *very* early stages of development, so much so that this write-up (and the image attached) is the only work I've done on it. The purpose of this thread is to open up a discussion on this concept, to get feedback on how it could be improved, and to gauge the mapping...
tug of war in one dimension, featuring a very long boy.
adopted from yrrzy, layout has been completely changed, with some minor major extreme logic adjustments
this is a serious map
base layout and majority of the map and detailing by pumpko
original idea and longboy by yrrzy
original layout...
This map is now part of Kube's Fumble Bundle! (although the bundle's version is slightly out-of-date)
A tug of war map on a desert plateau, made for the Payload Checklist Contest. Logic prefab by Ynders. Custom assets used.
(Screenshots are from B3.)
[barrel cart is a place holder till i can figure out how to change it with it breaking]
Tug of War Payload Race around an experimental chemical weapon facility
using the frontline theme
tug of war prefab i used: https://tf2maps.net/downloads/tug-of-war-payload-ynders-edition.2598/
Here's the logic for the PLR/ToW hybrid mode used in stage 3 of Guava Gulf. Carts begin as in a standard PLR mode, but can merge onto the same track to become ToW. Once a team makes it to the other end of the zone, the carts separate again.
This version of the logic is designed for Single Stage...
The saga of Red and Blue fighting over meaningless things continues as they have a "tug of war" over which direction a "tug boat" circles.
Pun extremely intended :p .
Gameplay revolves around getting on and capturing a moving boat with a koth point on it. Capture the point and it circles...
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