tug of war in one dimension, featuring a very long boy. adopted from yrrzy, layout has been completely changed, with some minor major extreme logic adjustments this is a serious map base layout and majority of the map and detailing by pumpko original idea and longboy by yrrzy base layout of last and some other things by abp original logic taken from ynders/chemelia custom handrails by ravidge fever skybox by void moral support from tumby
extended last the boy is slower overall, with less dramatic speed changes with players on the boy soundscape fixes lighting changes (specifically in mid basement) bug fixes Read the rest of this update entry...
added cover on the boy, dispenser colors flipped around but you will always be healed while on the boy dynamic respawn times depending on who owns the boy some small pickups turned into mediums small clipping fixes small small small mid changes readded timer deer Read the rest of this update entry...
introduced two points in lobby to help guide players as to where ownership of the boy is (spawns and such) cover on the boy has been scaled back side cover in mid has been removed entrance to lobby has been slightly thinned added moths added deer Read the rest of this update entry...
completely remade last, routes are basically the same but the general layout should be a lot more interesting new longboy "model", capture zone is only in the middle, with dispensers at each end. doors are now much wider, watch out for sightlines moved some health kits fixes clipping Read the rest of this update entry...
reverted all doors to the previous size and speeds added a buffer to last using walls closed a door in lobby boy now moves faster with 3 people made the last doors close/open after the boy enters last forward spawns DO NOT DISABLE until the other team captures mid reduced amount of health in map temporarily removed last spectator cams removed mid coverwalls Read the rest of this update entry...
got ideas and fixed a few things mid now has elevated platforms for easy boy access added posters soundscape fixes Read the rest of this update entry...
last is now MAJORLY changed with layout from abp, with tweaks to fit the rest of the map theme change small tweaks everywhere bird Read the rest of this update entry...
added walls/building at mid to separate sides and block sightlines doors in lobby now open one at a time, which should also improve framerates added a high route in lobby for defenders to use shifting of certain doors small bug fixes hid longboy hologram swapped crate colors Read the rest of this update entry...
changed last spawns to be two "chunks", you start at the top spawn, and whenever your lobby is owned by the other team, you spawn at the lower spawn. modified spawn timings cart now stops temporarily when lobby is capped wooloo cautions Read the rest of this update entry...