• added doors that close when lobby is capped in balcony to connector
  • adjusted respawn timings for last
hey I hastily made new logic for the boy that changes the way overtime works
  • the round timer is now 10 minutes, and time is never added
  • once the timer reaches 0, the overtime logic kicks in
  • overtime means that the boy will never stop moving, no matter what, only changing direction when the other team retakes ownership of him
  • doors open very fast to let the boy keep moving
  • you can't change the speed of the boy while he's in overtime, as he's at a constant speed
  • added some fun things
fixed packing and added cool boxes
  • expanded lower lobby
  • readded route from lobby balcony, made it much simpler and easier to use
  • closed one of the doors in lower lobby from sideroom
  • remade last spawns
  • added walls and cover in certain spots
  • flipped last spawn top floor exit
  • tidied up forward spawns
  • fixed capping so it shows on the killfeed
  • added doors that close at mid when the cart approaches lobby
  • fixed cameras
  • opened up mid by removing the clunky highground and replacing it with a direct route
  • opened up the mid building by removing some walls and adding a skylight
  • reverted points and spawns to be standard 5cp with 1 forward spawn
  • heavily detailed last on both sides
  • adjusted lower spawns to spawn closer to the top floor
  • win trigger is now further down the track at last
  • nerfed a route to last by making it lowground
  • removed highground for defenders at last, extended area out of spawn, removed overhang building
  • sunk the boy down so that he's technically shorter
  • defenders now have options for highground
  • options include a route to a highground room, and the silo stairs have been reversed
  • spawns now exit high for the top floor, and the bottom floor has more room (and a window)
  • fixed issues regarding nobuilds
  • tall doors are now wider
  • fixed certain doors
  • fixed some visualizers
  • fixed control points having announcer lines
  • railings on the boy no longer block bullets
  • outside of connector is now wider, but with a fence
  • fixed logic related to red winning, forward spawns, and timers
  • small clipping stuffs just for you