the logic for capturing the boy has been reworked so that in order for defenders to take control of the boy, they must stand on the cart with no contest for a certain amount of time. at this point, the defenders are the attackers, and the attackers are the defenders, and must do the same thing
mid has been reworked, with the side routes being much more open, and another highground route that branches from the mid building
mid is now split into two control points, in order for less "back and forth" at mid.
teams now have another forward spawn, which is activated when the other side's mid point has been captured
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