• reverted all doors to the previous size and speeds
  • added a buffer to last using walls
  • closed a door in lobby
  • boy now moves faster with 3 people
  • made the last doors close/open after the boy enters last
  • forward spawns DO NOT DISABLE until the other team captures mid
  • reduced amount of health in map
  • temporarily removed last spectator cams
  • removed mid coverwalls
  • completely remade last, routes are basically the same but the general layout should be a lot more interesting
  • new longboy "model", capture zone is only in the middle, with dispensers at each end.
  • doors are now much wider, watch out for sightlines
  • moved some health kits
  • fixes
  • clipping
  • introduced two points in lobby to help guide players as to where ownership of the boy is (spawns and such)
  • cover on the boy has been scaled back
  • side cover in mid has been removed
  • entrance to lobby has been slightly thinned
  • added kill triggers to closed doors (your sacrifice is approved)
  • added moths
  • added deer
  • added cover on the boy, dispenser colors flipped around but you will always be healed while on the boy
  • dynamic respawn times depending on who owns the boy
  • some small pickups turned into mediums
  • small clipping fixes
  • small small small mid changes
  • readded timer
  • deer
  • extended last
  • the boy is slower overall, with less dramatic speed changes with players on the boy
  • soundscape fixes
  • lighting changes (specifically in mid basement)
  • bug fixes
pack fix dummy