• Fixed mission files from having improper brackets.
  • Added hazard icon templates to the download in Paint.NET and Photoshop file formats.
  • Allowed tank barricade to reset after waves and therefore removed a path model, stuck players are teleported a short distance.
  • Changed textures and added props, brushes and overlays based on Docteur Whoa's artpass.
  • Fixed path models near the bomb hatch not reflecting the correct path.
  • Included VGUI photos in map.
  • Moved the giant melting pot to the side so jumping between the shielded fences is easier.
  • Prevented respawn room visualisers on the bottom floor from losing their collision.
  • Replaced construction cables with barricade props again.
  • Rotated the generator near the tank spawn to avoid players being crushed.
  • Various mission adjustments and fixes.
  • Added new Normal mission "Payout Paradise" by PDA Expert.
  • Adjusted HDR settings.
  • Converted custom sound effects to .mp3 format to reduce map file size.
  • Fixed robots attempting to spawn at spawnbot_null not appearing.
  • Improved navigation mesh and excluded it from packing.
  • Overhauled spectator cameras and added camera props at their locations.
  • Set spawn point order of RED team.
  • Slightly changed textures to improve aesthetics.
  • Updated path models to be split into four sections and fully controllable by mission files.
  • Various mission adjustments and fixes.
  • Added posters from WAR! update propaganda posters.
  • Implemented path model relays, which can be utilised per wave to help players know where to defend.
  • Increased amount of ammunition obtainable from the bottom floor.
  • Lighting overhauled to use mostly spotlights.
  • Mini upgrade stations created in each spawn that are useable during waves, some props from Separated MVM Tools.
  • New molten metal texture that flows in a different direction and fits the TF2 artstyle better.
  • Some map elements and textures inherited from the art pass by Docteur Whoa, including detailing at the ceiling area.
  • Top floor overhauled to give players more room and more cover.
  • Various mission fixes and adjustments.
  • Added Beta Pass 1 by Docteur Whoa, functions identically to Beta 9 but with a different map file and layout.
  • Allowed Ubercharged players to travel through hazards harm-free.
  • Increased amount of ammunition obtainable from top floor.
  • Reverted respawn cabinets to previous version where they become unavailable during waves.
  • Various mission fixes and adjustments.
  • Added "Policy Violation" mission by PDA Expert, and "Melting Point" mission by randomguy.
  • Created an additional spawn point outside of the map for use in missions requiring timers.
  • Changed the grenade tank spawning mechanism, allowing it to be spawned once per wave instead of once per mission.
  • Changed the grenade tank's look to add a small flag on its back side.
  • Moved robot spawnroom triggers further forward.
  • Sealed the pit directly in front of the final point.
  • Various mission changes and fixes.
  • Added a Grenade Tank based on the MvM Sticky Tank Prefab, it can only be summoned once per mission at this time.
  • Added "Breaking Meltdown" mission by randomguy and adjusted all other mission files.
  • Changed robot navigation slightly.
  • Fixed robot Spies being able to get inside RED spawn rooms.
  • Fixed construction cable not being packed into the map.
  • Added Magma Madness mission by randomguy.
  • Added relay for capturing the first control point immediately as the wave begins.
  • Added prototype sticky tank that doesn't function correctly, added to test mission regardless.
  • Added new hazard icons for the control point and the sticky tank.
  • Changed various props, clipping and lighting.
  • Changed Blast Pit and Molten Mass missions and added difficulty prefixes.
  • Changed resupply locker location and enabled the lockers throughout waves.
  • Fixed robots getting stuck on top floor by reducing bot size.
  • Added detail previously removed in beta 4 for RED spawnrooms and BLU spawn, as well as a 3D skybox by BLU side.
  • Added many extra props, overlays and cables.
  • Added "Blast Pit" and "Molten Mass" missions by PDA Expert, as well as "Standard Sequence" mission.
  • Added soundscapes and additional sound ambience, including an automated announcer system that speaks lines of dialogue randomly and upon events starting and ending.
  • Added failsafe for when Medic robots lose their healing target so they do not remain stuck in spawn.
  • Changed navigation mesh to improve bot movement and prevent accidental suicides as much as possible.
  • Changed environment lighting and skybox texture.
  • Changed control point names.
  • Fixed a spawn door being invisible momentarily when looking at it while moving past a wall.
  • Fixed nobuild areas not being large enough to cover health and ammo packs.
  • Fixed RED players being able to build on the final point.
  • Removed leftover testing sign.
  • Added English file.
  • Added secondary exits to both RED spawn rooms to help with killing robots on the final point.
  • Added support for Engineer robots.
  • Changed hazard icons so they stand out compared to regular robot icons.
  • Changed size of capture areas.
  • Changed gate and surrounding brushes so the forward robot spawn is further back.
  • Changed speed of descending resupply cabinets.
  • Fixed giant robots getting stuck on the top floor when walking across diagonal platforms.
  • Fixed tank doors not opening when a tank spawns.
  • Removed some extra detail and snow theme.
  • Removed testing overlays.
  • Removed Casting Capsule mission.