Beachhead A4

Single-stage linear payload map, outdoors, 3 midcap, bot support (sentries + navmesh)

  1. Update A4

    Kyzer
    Update A4

    -Removed wooden hut

    -Removed dirt tunnel

    +Added passage through building to point B
    +Added indent in building for defending point B
    +Added staircase from tunnel to upper...
  2. InDev A3.2.2

    Kyzer
    InDev A3.2.2
    *Fixed RED not being able to leave forward spawn.
    *Fixed being able to block the cart with buildings.
    *Fixed the light on the cart not working.
    • Added prop-based lighting.
    • Updated...
  3. InDev A3.2.0

    Kyzer
    InDev A3.2.0
    *Fixed enemy teams being able to get in each others spawns

    Because this is InDev:
    • Navmeshes have been updated
    • No HDR...
  4. InDev A3.1.4

    Kyzer
    InDev A3.1.4

    *Fixed an issue with the cart being debris and not stopping bullets.

    • Updated BLU spawn building to look better.
    • Changed setup time to 45 seconds.
    • Added new texture "blueroof001" (BLU hue of Valve...
  5. InDev A3.1.2

    Kyzer
    InDev A3.1.2
    • Added proper lighting system for blue spawn
    • Added cubemaps for BLU spawn
    • Added blue-hue wood textures (get them from the "Custom Textures" folder)
    • Added glass walls and windows in BLU spawn
    Because this is InDev:
    • Navmeshes have been updated.
    • The map was compiled with 'Fast' lighting and visleaves.
    • No HDR support; check Update...
  6. Update A3.1.1

    Kyzer
    Update A3.1.1
    • Fixed unintentional spawn outside of spawns.
    • Made stairs (hopefully) look better.
    • Fixed the spike-plants on the beach casting shadows.
    • Frontline! texture usage has been confirmed.
    Because this is an Update:
    • Navmeshes have been updated.
    • Everyone using an older InDev version or older version of...
  7. Fixed OneDrive link

    Kyzer
    I fixed the OneDrive link to include both the InDev and Update folders. That's about it.