So, as you've problaby seen by my uploads, Trade_Eastloch got reuploaded in as a different map and version. And theres a reason for it; im Deleting the v13, because it's just not worth keeping it up, since there's a better and patched version over.
Yes, i do know that i could...
I quite enjoyed the RatsSaxy map, but thought it could use some textures, props and (definitely) some cleaning. So for the past 2 days I've been revamping this whole map and this is the result.
It's also my first remake so don't go too hard on me, haha. :p
Original map creator: sh1n0b1
My one other map as of now.
It's kind of like the description said, a boxy, secluded map, which i adapted from my KOTH version which was much more cramped
Still need to fix those ramps on red and blu's first control points, I really dislike them as of now >: (
Hopefully you enjoy it. Kinda.
koth_cliffs is a medium to large koth map that takes place between the cliffs of two mountains. It is set in a time of war and therefor has assets from the frontlline pack.
This map is far from finished and still has many mistakes. This is pretty much my first map so it's a bit of practice too...
Beachhead - Single-stage linear payload map, outdoors, 3 midcap, bot support (sentries + navmesh), workshop
Pl_Beachhead is my first published TF2 (nevertheless, payload) level. I've made quite a few though I never got them to presentable quality. You can read me about me at...