Beachhead - Single-stage linear payload map, outdoors, 3 midcap, bot support (sentries + navmesh), workshop
Pl_Beachhead is my first published TF2 (nevertheless, payload) level. I've made quite a few though I never got them to presentable quality. You can read me about me at...
i am making a new map for the mayann project and i don't know how to add more spawn points for red and blu
what i mean is when the blu team for example captures the first point then the red team goes to another spawn room