Guava Gulf - Totally not Banana Bay
My entry for the Connect 5 contest. It currently fulfills all of the tiles in the top row, as well as a few others around the board.
It's a 3-stage PLR map. Stage one starts by the ocean, stage two is (mostly) in a cave by a cliff, and stage three is somewhere in a temple or something. The final stage has a unique twist: both carts enter the same stretch of track and it becomes a tug-of-war! It will probably break during testing, let me know if it does.
Stages 2 and 3 are probably too small. Name subject to change.
Multistage PLR logic originally from @A Boojum Snark's Ultimate Mapping Resource Pack, though heavily modified using @Ynders' Tug of War Payload Prefab as a reference to make the ToW section function.
Uses textures from @fuzzymellow's Jungle Pre-Release Map Texture Pack and the construction pack
Map named by @Blade x64
Thanks for taking time to check out my map, feedback is always appreciated!
My entry for the Connect 5 contest. It currently fulfills all of the tiles in the top row, as well as a few others around the board.
It's a 3-stage PLR map. Stage one starts by the ocean, stage two is (mostly) in a cave by a cliff, and stage three is somewhere in a temple or something. The final stage has a unique twist: both carts enter the same stretch of track and it becomes a tug-of-war! It will probably break during testing, let me know if it does.
Stages 2 and 3 are probably too small. Name subject to change.
Multistage PLR logic originally from @A Boojum Snark's Ultimate Mapping Resource Pack, though heavily modified using @Ynders' Tug of War Payload Prefab as a reference to make the ToW section function.
Uses textures from @fuzzymellow's Jungle Pre-Release Map Texture Pack and the construction pack
Map named by @Blade x64
Thanks for taking time to check out my map, feedback is always appreciated!
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