- Apr 2, 2018
- 63
- 11
I've never gotten crashes *before* saving maps but After. I mean, you save your map, and it may crash on like the first, second or third entity you double-click on.it's a TF2 swear word for when hammer crashes just after you've done a big map edit and haven't had a chance to save it yet.
Why did you bump this from 9 days ago? Especially since someone else already answered the question.BSP stands for Binary Space Partition.https://en.wikipedia.org/wiki/Quake_engine
It goes back all the way to the quake engine. Valve used the Quake Engine's source code to develop the GoldSource engine (albeit, a heavily modified version of the Quake Engine.) and Gold Source served as the basis for the source engine which is the Engine that HL2,Portal,CSS,CS:GO,Dota and TF2 uses.
BSP goes further back than that. Doom (the original) doesn't have .bsp files, but it does have node builders that use binary space partitioning.BSP stands for Binary Space Partition.https://en.wikipedia.org/wiki/Quake_engine
It goes back all the way to the quake engine. Valve used the Quake Engine's source code to develop the GoldSource engine (albeit, a heavily modified version of the Quake Engine.) and Gold Source served as the basis for the source engine which is the Engine that HL2,Portal,CSS,CS:GO,Dota and TF2 uses.
Are y'all trying to be funny?
Did I say anything here was useless?The point is that not all of the new posts were useless.
No, but other people did. I was responding to them.Did I say anything here was useless?