Update to stage_a_18:
Stage_a_17 was a server-version playtest, fully detailed, mostly for visual feedback and minor issue troubleshooting. Stage_a_18 is a fully polished first stage. This should be equivalent to a beta version of a finished map. I'm merely keeping the file name simple and following the current convention--it makes no sense to call this a beta or alpha even, since it contains only one stage.
Total list of fixes and changes include:
Playerclipping fixes as demonstrated via feedback
Information Pictures
Cavewall Ssbump - maybe later!?
Crystal Collisions
Crystal Custers for A
Texture Crystals/Retexture?
Soundscape
Rotating Cloud Dome
Skybox Cards - trees
3D Skybox
Skybox variations of trees
Tree Clusters?
Skybox variations of rocks
Prop Fade Distance
Cubemaps
wire_fence_90_m collisions
Tree Collisions + LODs! (Now even LOWER POLY!)
Stalactite Collisions + LODs!
Window Models - remove phong
lightmapping
Spectator Cameras
Disable collisions on far items
If all goes well, I'll be submitting this version to the contest thread later today. I would like to get one test in to check for any breaking issues that were not caught earlier.
I would like to thank the following people for the support and good graces they've demonstrated throughout the months of this contest:
Languid, Supertoaster, Icarus, and YM, for layout feedback
yyler, supertoaster, for detail feedback
goombac, vincent, seba, grazr, leswordfish, frozen, wankhouse, for visual feedback
matt, for the godly info on vertex lighting
grazr, schwa, for gameplay feedback
yyler, littleedge, for clipping feedback
doom/sergis, for optimization feedback
A Boojum Snark for his FGD and Prop Library.
All the people who left map feedback via tf2m feedback system, and TF2Maps.net and the admin and site staff for hosting both the contest and supporting development by having regular tests, game servers, and all around the best TF2 community for map development out there.
I would also like to thank all of the people who participated in this contest, all the people who spent time developing and slaving away, so that we could all have good maps to play.
Check the first post for download and the full list of information.