Progress
(Pictures)
Halp.
A lot of your ceilings look like they're barely taller than the player. Generally players should only near the ceiling of a room if they double-jump or rocket/sticky/sentry jump.
Progress
(Pictures)
Halp.
A lot of your ceilings look like they're barely taller than the player. Generally players should only near the ceiling of a room if they double-jump or rocket/sticky/sentry jump.
And the opposing bases are casinos
you already have the money texture
That honestly looks like a much better combat space. The door is way too small for a main route, but yeah, that should do.
/comment, rape and subscribe
koth_flush: coming soon
yesso its like a mann manor themed dm map with an all-encompassing trigger_hurt?