i think that given how much this map is being played at the stage of RC6, it'd be beneficial to take a break off it and make another one
Yep - I know what you mean - this is the last change I'm doing to it - some of the RC numbers went up because of bugs (and 1 missing displacement).
The changes are being made due to some game play feedback I have received re: the bottle neck I had at the end of stage 1 and a couple of comments from stage 4. Plus I have lowered the entity count to make it more stable for 32 players.
Forgot to mention that the track that disappears behing the rock in the first picture is where the cart will go - it heads up the ramp and under the arches to come around and get on top of the platform.
Any suggestions for what I should do on that platfrom (where cap is) I have been looking at putting in another building of some sort and having the cart pass through it. or if there's other stuff you think shoule go inot it - I'd love to hear it.