Shanghai
aa
- Jan 8, 2011
- 397
- 393
Looking good, but don't fret-- Images are scaled down automatically here.
I thought they might, but they didn't in the post preview, so I left them as links to be safe.
Looking good, but don't fret-- Images are scaled down automatically here.
As long as we can actually access stage 3, I'm happyred now has a single spawn with exits that lock and unlock depending on the points blu has. red exit their spawn from the buildings on the left (in the top pic)
As long as we can actually access stage 3, I'm happy![]()
<<<image was here>>>
This is just amazing....
Been working on ways to make the B capture area smaller
This is what ive done so far. The sky box on the ground is a death pit. I put the rock arches in to cut down sight lines. Not to sure if they will stay or not.
Also fixed a bunch of other problems from gameday. After B is good ill move on to A
what do you think?
(another pic)
From the 2nd pic, it looks like the concrete blocks are too close to the cart track