WiP in WiP, post your screenshots!

fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,721
1,985
koth_vanguard is shaping up :O
koth_vanguard_b10001.jpg
 

tyler

aa
Sep 11, 2013
5,100
4,622
11:52 PM - yyler <3: Hella a4 is so close to being done that I already want to stop working on it for two months again

2Zacw.jpg
 

soylent robot

L420: High Member
May 26, 2009
499
394
just some more work on sandblast's final point
A5A0078BA3FBD97EBA083C55B95FE7AD676DA1D5

4EADBF05B8CA85CBD64C5BAF583B70E55C74BD0D

red now has a single spawn with exits that lock and unlock depending on the points blu has. red exit their spawn from the buildings on the left (in the top pic)
 
Jan 8, 2011
397
393
red now has a single spawn with exits that lock and unlock depending on the points blu has. red exit their spawn from the buildings on the left (in the top pic)
As long as we can actually access stage 3, I'm happy :p
 

soylent robot

L420: High Member
May 26, 2009
499
394
As long as we can actually access stage 3, I'm happy :p

still have no idea how that happened XD the map decided that having team red spawn at disabled spawnpoints while ignoring the enabled ones in stage 3 was somehow a good idea. i fixed it by deleting and remaking the spawnpoints, it should hopefully work now
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
I'm having trouble thinking of layouts for the other points of this TC map, but well... I've made one point anyway.

tc_muffintundra_a10001.jpg


There's supposed to be a door on that tall wall in the back to the right by the way, but I forgot to make a hole. :p
 

C00Kies

L3: Member
Sep 20, 2009
132
58
Been working on ways to make the B capture area smaller
A3_Bfix_1.jpg

This is what ive done so far. The sky box on the ground is a death pit. I put the rock arches in to cut down sight lines. Not to sure if they will stay or not.

Also fixed a bunch of other problems from gameday. After B is good ill move on to A

what do you think?
(another pic)
 

owly-oop

im birb
aa
Apr 14, 2009
819
1,217
Been working on ways to make the B capture area smaller

This is what ive done so far. The sky box on the ground is a death pit. I put the rock arches in to cut down sight lines. Not to sure if they will stay or not.

Also fixed a bunch of other problems from gameday. After B is good ill move on to A

what do you think?
(another pic)

Looks like fun, can't wait to see it detailed.

From the 2nd pic, it looks like the concrete blocks are too close to the cart track
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
Gerbil, if you submit that, I will destroy you and anyone you ever loved