WiP in WiP, post your screenshots!

Crash

func_nerd
aa
Mar 1, 2010
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I had EXCACTLY the same idea once :D
Since i didnt use that idea, ill share one of the sub-ideas with you:
Blue have the bomb ONBOARD their boat and push it down a ramp onto the ground, and then further :D

EDIT: Now that i look at the picture, it looks like that was your plan all along. Was it? :3

Yeah I am literally working on a Payload map where that is how the start of Stage 1 is.

:O
 

Steff0o

L6: Sharp Member
May 31, 2009
295
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3.JPG

4.JPG

Currently working with UDK, also busy with school, but after this year is finished, im going to create a map in 11 days with UDK :D
 
Sep 1, 2009
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I was bored for an Hour so i decided to make one of TomHoen's awesome sketches for fun and to occupy myself for an hour:

tom_arttest0000.jpg
 
Jan 8, 2011
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-snip-
EDIT: Now that i look at the picture, it looks like that was your plan all along. Was it? :3

You are correct sir! The bomb cart starts in front of that slanty part near the middle. It then goes up a ramp (which is lifted by a crane on board the boat) to the RED team's oil rig. As a side note, any ideas on how I should do the oil rig? The architecture of them lends itself quite nicely to TF2, but the materials do not. So how should I theme it without losing the oli rig-iness of the thing?
 

Ælement

I'm so happy :D
aa
Dec 21, 2010
1,483
1,616
You are correct sir! The bomb cart starts in front of that slanty part near the middle. It then goes up a ramp (which is lifted by a crane on board the boat) to the RED team's oil rig. As a side note, any ideas on how I should do the oil rig? The architecture of them lends itself quite nicely to TF2, but the materials do not. So how should I theme it without losing the oli rig-iness of the thing?

Well, just create first... You can always make it an oilrig afterwards :3
Take a look at mann manor, its a great example on how you can turn basicly any layout into anything :D
 
Last edited:
Mar 23, 2010
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