Make sure the railings dont block any key sentry spots. Looks good from what I can see!Pretty much finished my layout for the mvm contest, map is done, time to make some missions!
(ignore the broken cubemaps)
Make sure the railings dont block any key sentry spots. Looks good from what I can see!Pretty much finished my layout for the mvm contest, map is done, time to make some missions!
(ignore the broken cubemaps)
You know what would be a cool theme for this? It looks like it could easily take a form similar to cp_hadal, and it probably wouldn't be too hard to put it underwater... Other than that, nice map!Pretty much finished my layout for the mvm contest, map is done, time to make some missions!
(ignore the broken cubemaps)
unless the server like stalemates for some reason.
I would raise the ceilings a lot, sollly and especially demo will hit those every timePretty much finished my layout for the mvm contest, map is done, time to make some missions!
(ignore the broken cubemaps)
Ok so i'm sick of propper not working. Would someone like to compile some basic rock props for me? You can use them freely if you don't take credit.
I opened up an old map that I haven't worked on in nearly a year, and wow was it bad. I'm going to recreate it with the mapping knowledge that I know now.
Guess what map it is!
1st good light_env test
Well, that, but at least the test is successful.That is unacceptable dark
The lighting is still needs some adjustment. (I actually stole those light_spots from decompiled valve maps, because I can't do my own good light_spot, and thus, I feel ashamed of myself.)