Not exactly eye candy, but this is a screenshot of my environment test map. I'm building the current base/skeleton of my map and I decided to see if I could actually get the atmosphere/environment light that I wanted in a test map.
I'm working on a arena map which is based primarily in a volcanic environment, thus lava and volcanoes inbound.
Quick question, I tried searching around here and on google but I can't really find the answer. How can you recreate the smoketrails similar to the ones above the bases in the Well? I basically just want to make that with larger scaled particles to create volcanoes in the distance? I've tried env_smokestack and env_smoketrail, but none seem to really work.
I'm working on a arena map which is based primarily in a volcanic environment, thus lava and volcanoes inbound.
Quick question, I tried searching around here and on google but I can't really find the answer. How can you recreate the smoketrails similar to the ones above the bases in the Well? I basically just want to make that with larger scaled particles to create volcanoes in the distance? I've tried env_smokestack and env_smoketrail, but none seem to really work.