WiP in WiP, post your screenshots!

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,705
2,584
Mostly just fooling around, but elements from this will probably be incorporated into KOTH Broadcast (which takes place in and around a TV station) if I ever get around to laying it out. I'm thinking of expanding this into an entry for the detailing mini-contest in the meantime.

detailcontestpreview01.jpg
 

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
A truck loaded with snow? :D

Also, add stairs beneath the point, and maybe open some of the windows for spamming/sniping.
 

Bermuda Cake

L9: Fashionable Member
Feb 20, 2009
679
480
A truck loaded with snow? :D

Also, add stairs beneath the point, and maybe open some of the windows for spamming/sniping.

Of course snow! It's a valuable resource
Actually I meant it to look like snow had covered what ever was in the truck. Thanks for the stairs pointer, and some of the windows are open, I just glassed a few.
 
Last edited:

NordicApplesauc

L1: Registered
May 13, 2010
9
0
KOTH_Archives

Capture1.png

Capture2.png

Capture3.png


A KOTH map I started in a burst of inspiration, but ultimately abandoned. May remake it later when I have the time and more practice under my belt...
 

Eugenio

L1: Registered
May 18, 2010
6
0
Ok, i'm work on my first tf2 map, sorry for screens with hud, i created them spontaneously :D




I have a problem with the shadows, light, detailing and more other... but i will fix them.
P.S this is 2 or 3 stage pl_map
 
Last edited:
Nov 14, 2009
1,257
378
Wow, this thread is great! I see two or three new members who made an account just to post in this thread! Welcome!
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
851
Ok, i'm work on my first tf2 map, sorry for screens with hud, i created them spontaneously :D




I have a problem with the shadows, light, detailing and more other... but i will fix them.
P.S this is 2 or 3 stage pl_map

Heyy Eugenio! Welcome to TF2MAps! =) After looking over your screenshots I do just want to point out something I noticed. Track Height Variation. From what I see(in this stage) the track never moves up or down it actually stays very linear, along with the land around it(not counting buildings). What I would do it try to add a few slopes or buildings with different height advantages to push the cart into or over and that should definitely help spice things up a little bit. Looking very good though for a first map at first glace. Keep it up!