WiP in WiP, post your screenshots!

Shogun

L6: Sharp Member
Jan 31, 2014
260
221
Full health kits typically don't go over well on symmetrical maps, especially 5CP.

What? That's an incredibly broad generalization. All that matters is where you place the health packs. Lakeside has a full health pack directly next to the point and that doesn't cause any problems. Just because most symmetrical maps don't use full health packs doesn't mean they don't work on symmetrical maps.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,573
Halloween is coming...
koth_hellpit0004.jpg

koth_hellpit0005.jpg
koth_hellpit0006.jpg

koth_hellpit0007.jpg
 

Tumby

aa
May 12, 2013
1,087
1,196
The lava looks a little plain. In case you are not planing into making it a model (which would solve the listed things), here are some things you might want to consider:
Scale it up. It repeats a bit too much imo.
Use the TF keyworded one. There is another variant that is almost identical but uses vertexlitgeneric, therefore having visual glitches.
Displace it. Just give it distortions in all kinds of directions. Mainly anything but up or down.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,573
The lava looks a little plain. In case you are not planing into making it a model (which would solve the listed things), here are some things you might want to consider:
Scale it up. It repeats a bit too much imo.
Use the TF keyworded one. There is another variant that is almost identical but uses vertexlitgeneric, therefore having visual glitches.
Displace it. Just give it distortions in all kinds of directions. Mainly anything but up or down.

Yea, thats the plan. I realized later how repetative it was.
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,850
Halloween is coming...
-snip-

Gotcha covered, Frozone.

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Question- Does this look overscaled? FYI it's about 2500 units across.
 

tyler

aa
Sep 11, 2013
5,100
4,621
I think I've made 15-20 new points for B on cp_theory by now. Thinking about something like this:

DzD7nOR.png


Split caps, 2 small areas and 1 big. The idea being you need to take the door controls. Although the door won't open.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,158
6,079
Well that sounds ludicrously disappointing. Why capture the door controls if the door doesn't open? :(
 

Muddy

Muddy
aa
Sep 5, 2014
2,581
4,597
You should have the door open slowly and dramatically and have it be pitch black inside, and then all the lights come on at once and reveal that it's a tiny room with a small health kit in it.
 

Bull

L4: Comfortable Member
Aug 30, 2011
193
144
Beautiful view going on at BLU's spawn here:

05d61fb2bc.jpg
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
817
Yeah, that's kind of the same problem I had with this iteration of the split cap idea too.
Rather than making the door a passage for player. Make it a the doors to a more important control room (or whatever stuff is important in the map). This way you can keep it out of the playing area while still giving it a little bit of sense. The door in that case can be just a detail while at the same time making the system easier to understand.