That's also where I see the majority of my FPS impact regardless of the map. Even on the most detailed maps I'm not going under 180 unless I get a teamfight going.
I wouldn't have known you were going for a new theme with that.
I like it, but what theme is it meant to follow that's not already accomplishable?
Well, don't consider it so much a new theme as a colour palette I've never seen a map use before.
Because it's dreary and depressing.
Attempting to make a new TF2 theme with my non-existent art skills. Every texture in the picture was either made by me or edited from a Valve texture with the exception of the ground, the cliff and the Casali sign.
What do you guys reckon? Can you see a map looking kind of like this?
Standin uses dark and moody colours contrasted with strong ones around the control points and you lot don't complain about that. I don't see anyone berating koth_Stark for looking dreary and depressing. It's part of its style.
Every single time we test either stage of Tornadoom, at least one person complains about it being "moody" or "depressing" as you say (and I quote from in-game, not just from you). I'm not sure what the problem is with maps that are intended to look like that? I did since tone the colours up a bit however (it was very dark originally)
I think the dark and moody look is a breath of fresh air from bright, oversaturated maps. But of course, I'm wrong about everything.
Nightfall and Standin have plenty of colour too.