WiP in WiP, post your screenshots!

ToxicRave

L1: Registered
Nov 28, 2014
48
70
Koth_spill_preview1.jpg


Currently working on a KOTH map that I may or may not change into a 5cp map later down the road. I plan on lighting up the area a tad bit, but I like the overall tone of the area.
 

Muddy

Muddy
aa
Sep 5, 2014
2,581
4,597
Would displacements work to make actual holes? I thought they were just for hills and things.

It's a bit more difficult, but yeah, it's possible. I did it in arena_charlotte (though I'm hardly an expert in displacements).
 

Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
aa
Sep 5, 2009
912
684
But don't use power 4.

Unless you absolutely have too. Even then you can still probably achieve it with 3. Power 4 isn't as bad as say carving, but do it sparingly if you do.
 

tyler

aa
Sep 11, 2013
5,100
4,621
Eh, most displacements I see at P3 could probably be P2 also. I don't think anyone should ever need P4.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,158
6,080
Particularly as the engine has collision issues with P4.

Those sculptures though, I wouldn't recommend hammer for those. I'd recommend 3d modeling packages. 3DSMax, Maya, Blender. Then they can have a much better shape and texturing.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
What's with you and 3-point stages?
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Standard 3-stage payload is 2 2-point stages and one 3-point stage, actually.

*adjusts overalls and poindexter glasses*
 

YM

LVL100 YM
aa
Dec 5, 2007
7,158
6,080
in this image
pl_emerge_a30002.jpg


Can red come from the left there? Seems like they're going to be able to cut off blu once they push past the top of that big ramp. Unless they come from the back-left. But then, again, it seems like blue can cut red off by taking the left route before they've pushed around the building.

Seeeemmmss iffy
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,573
in this image
pl_emerge_a30002.jpg


Can red come from the left there? Seems like they're going to be able to cut off blu once they push past the top of that big ramp. Unless they come from the back-left. But then, again, it seems like blue can cut red off by taking the left route before they've pushed around the building.

Seeeemmmss iffy

They can only come through the upper building and that upper route, so technically they could.

It is DEFINITELY iffy and I know that going into the tests, but I'm interested in how it'll play.
 

re1wind

aa
Aug 12, 2009
644
588
@Frozen: That ramp was quite challenging to get past (aka when i was on blue our team never managed to push past it, but that was probably teams) when i played that map a few days ago. I don't see any changes that would help blue get past the ramp, especially considering the only(??) other route, the right side of the image with the smaller ramp with the wooden cover, is like a long corridor/ramp, giving red even more advantages than they had.

the openness of the arena infront of the large ramp made it difficult to reach the right ramp route without getting picked off or taking damage. The indoor route with the covered drop-down wasn't particularly useful as the layout made it easier for red soldiers/demos/snipers to damage/kill the blue attackers that would drop down.

The flatness of the area past the ramp and lit by the sunlight is almost ironic considering the large ramp before it.

Quite iffy. I predict chaos as soldiers, spies, scouts, and demos get a very easy method to flank the other team regardless of where the payload actually is.

EDIT: those sightlines...
tLxShDx.jpg




i was going to type "koth_viaduct with bots?" before I noticed the word viaduct in the top left corner... :laugh:

I'd love to see similar graphical representations of other maps (pl_upwards & badwater) with actual player data. Class differentiation is optional.
 
Last edited: