WiP in WiP, post your screenshots!

Freyja

aa
Jul 31, 2009
3,011
5,839
Slap that thing on a sheet of plywood and make it a new prop to spam alongside the cow cutout.

Challenge accepted

EDIT:
Done.

https://dl.dropboxusercontent.com/u/2347130/models/alot.zip

ilovethisalot2.jpg

ilovethisalot3.jpg
 
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Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
What have I done.
 

SSX

aa
Feb 2, 2014
392
411
Small area for big things to come:

Wc1dUjJ.png
 
Mar 23, 2010
1,874
1,699
how big?
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
8gj5In1.jpg

OZHo9G2.jpg

3Ldzyce.jpg

y3nFCIV.jpg


Only a fast compile for now, but having lots of fun putting this together (it's not even playable yet, lacks clips and there's a lot of rooms which need better lighting)
 

re1wind

aa
Aug 12, 2009
644
588
@berry, it feels quite open, and the roofs seem like they should be accessible to demos and soldiers, which will add a few thorns to making the map enjoyable for both sides.
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
@berry, it feels quite open, and the roofs seem like they should be accessible to demos and soldiers, which will add a few thorns to making the map enjoyable for both sides.

I've been looking along sightlines, and there's nothing too abusable because of fence placements / height variation (mostly the latter on B). Especially seeing as I believe snipers can't scope in when they're in non-shallow water.

As for the roofs, I can just raise the ones people can't get on.

Edit: Maybe you mean a lack of cover? I'm still to add in more coverings and stuff in a few places.
 
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re1wind

aa
Aug 12, 2009
644
588
I can't say much about sightlines without having actually been in the map, but the overall map does feel open, and accessible. not quite certain how to word it properly.

I guess i could generalise it into "How much of the roofs and prop fences are you going to playerclip so as to not allow soldiers and demos bypassing interior areas, unless that was intentional --which still raises a whole different set of problems". :p
 
Sep 19, 2010
476
500
Looks neat, but that room seems out of place. I know there's another door leading from it to another room, so it's part of a larger building, but it just seems...weird.
 
Sep 19, 2010
476
500
Yep. Still a bit strange, as big windows like that with office areas behind them are usually reserved for inside, but adding the building up top helps.
 

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
806
1,850
I decided to mess around with CSGO mapping and made this small area. It's not really a conventional bombsite or mid, (I don't know which one of those it is yet,) but I'm hoping it will turn out not awful. We shall see?
csgo%202014-04-05%2022-08-00-46.png

csgo%202014-04-05%2022-11-00-07.png


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