WiP in WiP, post your screenshots!

Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.

  1. YM

    aa YM LVL100 YM

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    fast vvis?
    leak?
    no vvis?

    (Water neeeeeds proper vis to work)
     
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  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Yes
     
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  3. Freyja

    aa Freyja It hurt itself in it's confusion!

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    Last edited: Mar 31, 2014
  4. Berry

    aa Berry spooky scary skeletons

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  5. Pocket

    aa Pocket func_croc

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    What have I done.
     
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  6. xzzy

    aa xzzy

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    Quick, everyone rebuild your april fools maps with that prop stashed somewhere.
     
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  7. shadowslasher11

    aa shadowslasher11

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    Small area for big things to come:

    [​IMG]
     
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  8. Prestige

    aa Prestige im not gay anymore

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    how big?
     
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  9. shadowslasher11

    aa shadowslasher11

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    Big enough to the point where Viaduct and Well had a child.
     
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  10. Berry

    aa Berry spooky scary skeletons

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    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Only a fast compile for now, but having lots of fun putting this together (it's not even playable yet, lacks clips and there's a lot of rooms which need better lighting)
     
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  11. WolfKit

    WolfKit L3: Member

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    [​IMG]
    ...Naturally, the item import tool broke with the recent update.
     
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  12. re1wind

    aa re1wind

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    @berry, it feels quite open, and the roofs seem like they should be accessible to demos and soldiers, which will add a few thorns to making the map enjoyable for both sides.
     
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  13. Berry

    aa Berry spooky scary skeletons

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    I've been looking along sightlines, and there's nothing too abusable because of fence placements / height variation (mostly the latter on B). Especially seeing as I believe snipers can't scope in when they're in non-shallow water.

    As for the roofs, I can just raise the ones people can't get on.

    Edit: Maybe you mean a lack of cover? I'm still to add in more coverings and stuff in a few places.
     
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    Last edited: Apr 4, 2014
  14. re1wind

    aa re1wind

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    I can't say much about sightlines without having actually been in the map, but the overall map does feel open, and accessible. not quite certain how to word it properly.

    I guess i could generalise it into "How much of the roofs and prop fences are you going to playerclip so as to not allow soldiers and demos bypassing interior areas, unless that was intentional --which still raises a whole different set of problems". :p
     
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  15. Bereth

    Bereth L3: Member

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    [​IMG]
     
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  16. Grizzly Berry

    aa Grizzly Berry

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    Looks neat, but that room seems out of place. I know there's another door leading from it to another room, so it's part of a larger building, but it just seems...weird.
     
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  17. Bereth

    Bereth L3: Member

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    [​IMG]

    Better?
     
  18. Grizzly Berry

    aa Grizzly Berry

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    Yep. Still a bit strange, as big windows like that with office areas behind them are usually reserved for inside, but adding the building up top helps.
     
  19. Another Bad Pun

    Server Staff Another Bad Pun [ Slurred ] : Oaghhe

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    I decided to mess around with CSGO mapping and made this small area. It's not really a conventional bombsite or mid, (I don't know which one of those it is yet,) but I'm hoping it will turn out not awful. We shall see?
    [​IMG]
    [​IMG]

    [​IMG]
     
  20. ibex

    aa ibex

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    It would probably look more natural if you removed the door and raised the window to waist height. Or gave the door a stoop/porch and reduced the size of the window.