WiP in WiP, post your screenshots!

Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.

  1. Prestige

    aa Prestige im not gay anymore

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    does that last screenshot's thing become a boss monster that you fight? its got a face and everything. reminds me of the thing from wild wild west.
     
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  2. Snowbat

    Snowbat L4: Comfortable Member

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    Yes. Like I said in my post, this is just a raw layout. The only props so far, are some of the rocks and I plan to break up the long, empty areas with buildings, smallish towers, broken walls, rocks, pillars or props or whatever.
    I should have used dev textures to clearly indicate that it's far from being finished, but I hate dev textures. I'm unable to make a map and have a good feeling about what it will look like if I use only dev textures at the beginning.
     
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  3. Freyja

    aa Freyja It hurt itself in it's confusion!

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    Working on a more intricate and detailed Torii for the japan pack, the one in suijin now is pretty basic. I may update it, but this one is supposed to be for large, perhaps out of bound detail areas rather than gameplay areas.

    [​IMG]
     
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  4. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    If you make a wide one i think it could be very suitable to act as an outside doorway. Even allowing soldiers to stand on it.
    Well, what is more important is that the map doesnt play flat. There allways must be 2 heights all players can use at any spot. Most mvm maps have a very flat base ground, but next to it there is allways a lower or higher part.

    They provide multiple things:
    • Its breaks a direct view for a sniper. If the sniper has to aim downward he often still is forced to move his mouse to hit. He cant simply stick on 1 point and wait till bots pass
    • People prefer to set up on higher ground. Especialy engineers (although its bad behaviour - but on easier modes it helps them greatly). And for teleports its extremely important
    • Its a better way to flee. Once on a higher ground bots are less likely to hit you. Even on a lower ground if you walk near the edge it provides cover
    • It looks better
    • Spies use the cover to uncloak in. Lack of cover makes them visible far too fast. On bigrock you see this mainly as there is only 2 spots they come from when in the cave. I never see them uncloak from behind that rock.

    Without changes in ground you cant even test waves as they affect the balance alot. If you are on a higher ground you are more situation aware which is important if you died or did run. You might be less effective during that moment but it allows you to get back in the battle faster.

    Its still good to check walk distances and get information on where people would like their cover. If the engineer cant find a spot he likes you have a serious flaw.
     
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  5. Bakscratch

    aa Bakscratch Finisher of Maps

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    [​IMG]

    Not happy with some of the textures on the models, but for some of my first models I think they are not to shabby :)
     
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  6. Sergis

    aa Sergis L666: ])oo]v[

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    modelling claims another victim
     
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  7. Freyja

    aa Freyja It hurt itself in it's confusion!

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    [​IMG]

    Now with multiple variations (and 3 skins each) for maximum enlightenment.
     
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  8. The Asylum

    aa The Asylum

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    You should make a BLU skin for those, if you're ever planning on letting other people use them
     
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  9. Freyja

    aa Freyja It hurt itself in it's confusion!

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    Unpainted, red and blue :) The red just looks the best
     
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  10. Freyja

    aa Freyja It hurt itself in it's confusion!

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    [​IMG]

    Click to upboat heheheheh
     
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  11. Thorval

    Thorval L1: Registered

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    Turned out really good :)
     
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  12. Thorval

    Thorval L1: Registered

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    My latest Trade/Fun map (beta)

    [​IMG]
    [​IMG]
     
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    Last edited: Feb 15, 2014
  13. re1wind

    aa re1wind

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    Do i sense a detailing contest?
     
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  14. Freyja

    aa Freyja It hurt itself in it's confusion!

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    afaik we're pretty dang full up for contests for the next year (and the 2nd part of 2SS is detailing anyway)
     
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  15. re1wind

    aa re1wind

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    oh yeah, I forgot about that competition.

    Time to use some of my exotic designs lying around gathering digital dust.
     
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  16. Micnax

    aa Micnax Back from the dead (again)

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    Looks like a perfect map for Prop Hunt
     
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  17. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    Prophunt on that map could be mad :D
     
  18. Ice Crystal

    Ice Crystal L2: Junior Member

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    Last edited: Feb 18, 2014
  19. Freyja

    aa Freyja It hurt itself in it's confusion!

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    Going to be a spy dagger. Geometry close to finish, texturing soon.

    [​IMG]
     
  20. re1wind

    aa re1wind

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