WiP in WiP, post your screenshots!

Jan 8, 2011
397
393
I'd suggest giving the floors different dev textures from the walls. It really helps make the map more easy to see and understand, and thus more playable, and isn't too much of a pain to do.
 

NoirSuede

L2: Junior Member
Dec 22, 2012
63
9
now can you tell ?
koth_stale6_zpsf6bd36ed.png
 

Fish 2.0

L6: Sharp Member
Nov 22, 2012
324
262
Looks like it wouldn't play well.

Area is too open and boring and anyone on the point has a height advantage two fold rendering exiting on the lower floors pointless, literally.
 

Fish 2.0

L6: Sharp Member
Nov 22, 2012
324
262
Welp youve pretty much nailed portal 2 artstyle right there, more so than any other custom portal map I have seen so far. They are either shit or so fancy and overdone screaming hey look I'm better than that other map but this is nice
 

Exelaratore

L2: Junior Member
Mar 18, 2013
91
56
Here's what I have been recently working on :D


Red Spawnroom \/
8rITWcX.jpg



After Exiting Red Spawn \/
LjRO50L.png



The Capture point \/
agRjQPl.jpg



This will be a Koth map and one of my first maps that I am actually going to dedicate my time into.
 

sahrab

L1: Registered
Mar 31, 2012
7
1
This is Koth_bridge my first map, its a mideval map with 2 sides fighting
for the control point in the bridge, this is just the first version because im going to add a river under the bridge which you could fall of and DIE and add doors :/
and a cliff only accesible by ullapoling for either a vantage point or spawn camping

3C943A575B8879C42073A7E1E9986C0EA080127F


7E579DDE2DA5E398FEFECB8B8B8B63579C33A9B9



87AD94A4E1816D2DD8D248AE87BF399338EE7EEA



DE7FC9B30CDEF07C1B64F97C61B97FAB492FC3ED
 

goatcheese3

L1: Registered
Dec 30, 2012
37
5
You seem to have fullbright on, due to a lack of lights. You also seem to have no skybox. Add a skybox (replace the walls on the side with tools/toolsskybox) and a light_environment.
 

Ælement

Comfortably mediocre
aa
Dec 21, 2010
1,481
1,616
Ok but is the map layout and design good ?

Nope

But that's (VERY) common for beginners. My first was even worse.

If you just keep at it, play a lot of maps and start NOTICING how the succesful maps are built, you will soon find yourself able to create decent layouts.

As for why the layout doesn't seem very good in my eyes, it's very open. It's usually more acceptable for medieval, but you'll still want to atleast throw in some hills, trees and other obstructions for people to hide behind.