I'd suggest giving the floors different dev textures from the walls. It really helps make the map more easy to see and understand, and thus more playable, and isn't too much of a pain to do.
It's hard to tell much about the layout from those shots. Try changing the window to "Shaded textured" mode, by clicking on the thing that says "camera"
Probably not the best idea to try and get feedback on your map in the screenshots thread. Make a thread for your map with more screenshots and I'm sure at least some people will respond.
Welp youve pretty much nailed portal 2 artstyle right there, more so than any other custom portal map I have seen so far. They are either shit or so fancy and overdone screaming hey look I'm better than that other map but this is nice
This is Koth_bridge my first map, its a mideval map with 2 sides fighting
for the control point in the bridge, this is just the first version because im going to add a river under the bridge which you could fall of and DIE and add doors :/
and a cliff only accesible by ullapoling for either a vantage point or spawn camping
You seem to have fullbright on, due to a lack of lights. You also seem to have no skybox. Add a skybox (replace the walls on the side with tools/toolsskybox) and a light_environment.
If you just keep at it, play a lot of maps and start NOTICING how the succesful maps are built, you will soon find yourself able to create decent layouts.
As for why the layout doesn't seem very good in my eyes, it's very open. It's usually more acceptable for medieval, but you'll still want to atleast throw in some hills, trees and other obstructions for people to hide behind.
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