WiP in WiP, post your screenshots!

xzzy

aa
Jan 30, 2010
815
531
Well, the natural selection 2 map editor certainly has some early release quirks:

sparkedit.jpg


But I gotta say that after just 30 minutes messing with the program to figure out how it works, it blows Hammer out of the water. It's much more like a traditional modeling program in that it's based on editing at the vertex level, but has usability enhancements that you could edit as if it were brushes as well.

If you could make TF2 maps like this, we'd have much more organic map designs because they make it so easy to build on angles.
 

Yacan1

D I G I T A L I N F L U E N C E R
aa
Nov 7, 2010
412
796
Oh god please make the penthouse interactive. pleeeeease. (looks very good)
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
thats the greatest thing that i have ever seen
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Whoa, Penguin posted

This map must really be good
 

Arne

L3: Member
Nov 22, 2012
114
55
A map which I was working on. Not finished yet. It needs alot of polish before I release this on tf2maps.net,

USb4x.jpg
 
Last edited:

GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
414
A map which I was working on. Not finished yet. It needs alot of polish before I release this on tf2maps.net,

USb4x.jpg

You know, we release undetailed maps that are alphas. By betas, we detail it.
So don't worry. Layout over detailing.
 

EArkham

Necromancer
aa
Aug 14, 2009
1,626
2,775
Trying to create an alternative to the BMOC with a MvM style:

wip_iron_santa01.jpg


This... this seemed like a much better idea when I started it... I don't even know anymore.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Yeah, I like that idea. I'd tone down the grunge on the colored parts though, and use some bigger brushstrokes.