Even if you follow bug's suggestions, there won't be enough trains. Never enough trains.
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I don't think I can do much more gameplay-wise.
Upgrade to beta, maybe?
Pushing Montane to beta in glorious DX8
-snip-
(yes I know I need spotlights)
You mean that's an alpha!?
And I thought I went crazy with detailing early on
1. this train needs to be SO Animated - Massive death train opportunity :wow:
2. need ramps up to those ledges to increase the carnage potential of the train! :wow::wow:
3. add in different lengthed trains, vary the timimg, different speeds and change the direction once in a while = GOOD TIMES FOR ALL!! :wow::wow::wow:
Pushing Montane to beta in glorious DX8
![]()
(yes I know I need spotlights)
You sure about the walls? The point being indoors does indeed provide protection from Snipers (there would be a sightline from one entrance to the other without those walls, bit that could be easily fixed by adding a foyer of some sort so it's not that relevant), but isn't cover from medium/short range fire important as well? When I'm near a point and something like a Heavy-Medic combo attacks me, I'm pretty grateful for stuff like the rock on Viaduct, the corners on Harvest, the plank stacks on Sawmill or the containers on Granary to take cover behind. I'm reluctant to remove the walls, for fear that the whole room would turn into a big dull bowl of spam.For a busy, indoor point, that is probably the right scale. I would err on the side of slightly too large than slightly too small for a Sawmill-esque point. I guess we'll see in a test.
I don't like the walls on the point though. Being inside a building should be cover enough. Again, look to Sawmill. I know you probably don't want to draw many comparisons to it, but I also think the walls will be annoying in their current state.