Doing some work on koth_numbers:
I like the changes to th side buildings, but that great horrible sightline is still there.
Doing some work on koth_numbers:
Your cliffs look like slightly deformed blocks, not cliffs. Other than that, nice!Very basic out-of-bounds detailing for RED side of koth_montane. It's WIP and pending style-wise.
Explain pls
(I think I will probably take out those buildings btw)
Explain pls
(I think I will probably take out those buildings btw)
It is like someone combine Gullywash mid and yard between Croissant's mid and 2nd.
And Konkreet. It basically looks like you really love Arnold's maps. Try to work Bazillion in, too.
I saw like 20 in Oregon ahjhdfsghdfgC) You don't see giant stone rail bridges in mountainous areas surrounded by trees and wooden buildings.
None of the buildings are really decrepit except the one with a hole in the side. Otherwise I don't think I've warped a single roof. There are some stains but that's normal even in nice places! I think the lighting needs adjustment honestly. Thanks though, you're not the only one thinking this, I'm sure.It's like, temperate forest but also a lot of metal buildings (they will rust) and also somehow pristine concrete (gorge) and also a lot of decrepit wooden buildings (sawmill)
Should I make an independent thread for this?
It's all about audience/player conditioning and expectation. Make whatever you want of coarse... just don't be surprised if it doesn't quite work out when you place your own personal beliefs before basic human psychology.I hate falling into the "just because it is real doesn't mean it is believable" trap
It's probably better off to wait for a working first version of the map. Independent threads are good for organising feedback that's focused on one map, and providing the download link for the map, organising gamedays. It's definitely tempting to create a thread, it makes it feel very official and feels like work, but it's a better use of your time to work on the map itself.
As for the map, it looks cool, although the snow texture looks a bit strange - have a look at the one koth_viaduct uses, maybe experiment with alpha textures to add some variation in the form of grass. Also, the inside of the buildings looks very dark, too dark for players to tell what is going on. There seems to be a strip of nodraw on the front of the middle building, and there's something strange going on with the lighting on your train carts. Keep at it!
http://www.youtube.com/watch?v=tWgmok0xVWs
In stunning 720p