You dont want camping. If you want to incentivise a route, make it shorter, into a height advantage, or more poerful. Don't penalise people for taking the others.
You shouldn't create an option where players will purposefully fail for choosing it and you shouldn't purposefully allow for spawn camping. Badwater's example is a mistake and one that like many other maps will likely be resolved in the future.
You probably came to the conclusion that people like using exploits so you should purposefully create exploits, but that just results in a bad map. Exploits are fun because most people don't know about them and they're unexpected. Purposefully OP positions just ruin a map, especially if it's something more than 1 person, on occasions will utilise.
Players that utilise such exploits are also often vote kicked by players or banned by an admin because the "fun" is disproportionate. 1 person having fun exploiting = 23-31 other players not having fun or even worse.
Funnily enough the greatest amount of fun comes from balance and fair play.
The building that the payload is pointing at at the beginning of the round has terribly small doors. Normally two people should be able to walk through any door at any time, IMO.
Furthermore it's impossible to camp in TF2, unless you're a sniper standing far away, a cloaked spy or a demo/soldier sitting 7km up in the sky.
This deadsource guy is turning out to be hilarious?
<..>demons sitting above the spawn and camping the exits.
Just because it's not an exploit doe not mean it's good.
I don't think 'camping' means what you thinks it means.Furthermore it's impossible to camp in TF2, unless you're a sniper standing far away...
If you really want demons sitting above the spawn and camping the exits. good luck.
Seeing as how this thread has become derailed by the arguments of "deadsource" and company, I'm going to bring it back on track with this pic of a KOTH map I just started today:
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It's still in the alpha stage and isn't anywhere near completion, but shoot over your questions / comments. Thanks!
That's koth_montane, although I haven't had it in a playtest in weeks. I didn't really take the architecture from any other specific map either, maybe it looks like another map?What map is that? It looks vaguely familiar.