KotH Windmill

Discussion in 'Map Factory' started by Freyja, Mar 20, 2012.

  1. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    It's a koth map. Granary themed. Has a windmill.

    It probably sucks. It's more just a fun experiment.
     
    Last edited: Mar 22, 2012
  2. Bereth

    Bereth L3: Member

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    The map plays well. But a few things irk me:

    The windmill goes into the gound.

    The sniper windows cannot be counter-sniped well.

    There is an enemy-colored arrow which points at your spawn.
     
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  3. Crash

    aa Crash func_nerd

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  4. TheKieranator

    TheKieranator L6: Sharp Member

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    It's missing the over-the-top brutality that trainsaws add to windmills. It just wouldn't be the same without them.
     
  5. Miauw62

    Miauw62 L1: Registered

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    nvm. found it out
     
    Last edited: Mar 21, 2012
  6. Mr. Wimples

    Mr. Wimples L6: Sharp Member

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    Aly why can't I accidentally commit suicide in this map.
    That is my favorite part of your maps.

    Do a gameday :O
     
  7. xzzy

    aa xzzy

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    Trainsaws have been done, but I'm not sure how to ramp up the lethality. Trainsawlasers are a work in progress so that's out too.

    It's a tough design decision and I think it may warrant the creation of a new system for maiming players.
     
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  8. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    The CP should be inside it and the main access point should be a large door that the fan fins cut across, with maybe 2 smaller side access points. Otherwise you're not making the most of the focal piece in the map.
     
  9. henke37

    aa henke37

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    Perhaps you could add more moving parts to the mill? Like cogs and the actual grinding mechanics? It would be cool. And more moving parts means more excuses to add in kill triggers.
     
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  10. Deodorant

    Deodorant L6: Sharp Member

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    Dude, I got it; Make one giant trigger_hurt covering the entire map.

    Also, could you add more screenshots to the OP?
     
  11. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    That's what I did in windmilltrainsaw, and it made the point very chokey.
     
  12. tyler

    aa tyler snail prince, master of a ruined tower

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    The point also felt very chokey because of all the god damn kill triggers flying around it. It would probably feel more open and approachable if a player couldn't occupy all the livable space by themselves.
     
  13. Wilson

    aa Wilson Burial by Sleep

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    As someone who has played the map multiple times now, i say keep the point outside, it is fine.
     
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  14. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Uploaded a4, you can download it here:

    http://dl.dropbox.com/u/2347130/windmill/uploads/koth_windmill_a4.bsp.bz2

    What's new, I hear you ask?

    a4, 22nd March 2012:

    Moved some containers around to block sightlines and remove little gaps.
    Made a back way through the containers behind the windmill.

    Changed the ammo near the point to small.
    Made the flank building a little less boring room.
    Added a grain conveyer to stop nucleus syndrome