KotH Windmill

Freyja

aa
Jul 31, 2009
2,994
5,813
It's a koth map. Granary themed. Has a windmill.

It probably sucks. It's more just a fun experiment.
 
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Bereth

L4: Comfortable Member
Dec 13, 2011
170
197
The map plays well. But a few things irk me:

The windmill goes into the gound.

The sniper windows cannot be counter-sniped well.

There is an enemy-colored arrow which points at your spawn.
 

Miauw62

L1: Registered
Aug 26, 2011
29
8
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xzzy

aa
Jan 30, 2010
815
531
Trainsaws have been done, but I'm not sure how to ramp up the lethality. Trainsawlasers are a work in progress so that's out too.

It's a tough design decision and I think it may warrant the creation of a new system for maiming players.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
The CP should be inside it and the main access point should be a large door that the fan fins cut across, with maybe 2 smaller side access points. Otherwise you're not making the most of the focal piece in the map.
 

henke37

aa
Sep 23, 2011
2,075
515
Perhaps you could add more moving parts to the mill? Like cogs and the actual grinding mechanics? It would be cool. And more moving parts means more excuses to add in kill triggers.
 

Freyja

aa
Jul 31, 2009
2,994
5,813
The CP should be inside it and the main access point should be a large door that the fan fins cut across, with maybe 2 smaller side access points. Otherwise you're not making the most of the focal piece in the map.

That's what I did in windmilltrainsaw, and it made the point very chokey.
 

tyler

aa
Sep 11, 2013
5,102
4,621
The point also felt very chokey because of all the god damn kill triggers flying around it. It would probably feel more open and approachable if a player couldn't occupy all the livable space by themselves.